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masked_stretch_blit(3alleg4) [centos man page]

masked_stretch_blit(3alleg4)					  Allegro manual				      masked_stretch_blit(3alleg4)

NAME
masked_stretch_blit - Scales a rectangular area skipping pixels with the mask color. Allegro game programming library. SYNOPSIS
#include <allegro.h> void masked_stretch_blit(BITMAP *source, BITMAP *dest, int source_x, source_y, source_w, source_h, int dest_x, dest_y, dest_w, dest_h); DESCRIPTION
Like masked_blit(), except it can scale images (so the source and destination rectangles don't need to be the same size). This routine doesn't do as much safety checking as the regular masked_blit(): in particular you must take care not to copy from areas outside the source bitmap. Moreover, the source must be a memory bitmap. Example: BITMAP *hud_overlay; ... /* Stretch hud overlay over the screen. */ masked_stretch_blit(hud_overlay, screen, 0, 0, hud_overlay->w, hud_overlay->h, 0, 0, SCREEN_W, SCREEN_H); SEE ALSO
blit(3alleg4), masked_blit(3alleg4), stretch_blit(3alleg4), stretch_sprite(3alleg4) Allegro version 4.4.2 masked_stretch_blit(3alleg4)

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masked_blit(3alleg4)						  Allegro manual					      masked_blit(3alleg4)

NAME
masked_blit - Copies a rectangle skipping pixels with the mask color. Allegro game programming library. SYNOPSIS
#include <allegro.h> void masked_blit(BITMAP *source, BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); DESCRIPTION
Like blit(), but skips transparent pixels, which are marked by a zero in 256-color modes or bright pink for truecolor data (maximum red and blue, zero green), and requires the source and destination bitmaps to be of the same color depth. The source and destination regions must not overlap. Example: BITMAP *hud_overlay; ... /* Paint hud overlay on the screen. */ masked_blit(hud_overlay, screen, 0, 0, 0, 0, hud_overlay->w, hud_overlay->h); If the GFX_HW_VRAM_BLIT_MASKED bit in the gfx_capabilities flag is set, the current driver supports hardware accelerated masked blits from one part of the screen onto another. This is extremely fast, so when this flag is set it may be worth storing some of your more frequently used sprites in an offscreen portion of the video memory. Warning: if the hardware acceleration flag is not set, masked_blit() will not work correctly when used with a source image in system or video memory so the latter must be a memory bitmap. SEE ALSO
blit(3alleg4), masked_stretch_blit(3alleg4), draw_sprite(3alleg4), bitmap_mask_color(3alleg4), ex12bit(3alleg4), expat(3alleg4) Allegro version 4.4.2 masked_blit(3alleg4)
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