GLVIEWPORTARRAY(3G) OpenGL Manual GLVIEWPORTARRAY(3G)NAME
glViewportArray - set multiple viewports
C SPECIFICATION
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
PARAMETERS
first
Specify the first viewport to set.
count
Specify the number of viewports to set.
v
Specify the address of an array containing the viewport parameters.
DESCRIPTION
glViewportArrayv specifies the parameters for multiple viewports simulataneously. first specifies the index of the first viewport to
modify and count specifies the number of viewports to modify. first must be less than the value of GL_MAX_VIEWPORTS, and first + count
must be less than or equal to the value of GL_MAX_VIEWPORTS. Viewports whose indices lie outside the range [first, first + count) are not
modified. v contains the address of an array of floating point values specifying the left (x), bottom (y), width (w), and height (h) of
each viewport, in that order. x and y give the location of the viewport's lower left corner, and w and h give the width and height of the
viewport, respectively. The viewport specifies the affine transformation of x and y from normalized device coordinates to window
coordinates. Let x nd y nd be normalized device coordinates. Then the window coordinates x w y w are computed as follows:
x w = x nd + 1 width 2 + x
y w = y nd + 1 height 2 + y
The location of the viewport's bottom left corner, given by (x, y) is clamped to be within the implementaiton-dependent viewport bounds
range. The viewport bounds range [min, max] can be determined by calling glGet() with argument GL_VIEWPORT_BOUNDS_RANGE. Viewport width and
height are silently clamped to a range that depends on the implementation. To query this range, call glGet() with argument
GL_MAX_VIEWPORT_DIMS.
The precision with which the GL interprets the floating point viewport bounds is implementation-dependent and may be determined by querying
the impementation-defined constant GL_VIEWPORT_SUBPIXEL_BITS.
ERRORS
GL_INVALID_VALUE is generated if first is greater than or equal to the value of GL_MAX_VIEWPORTS.
GL_INVALID_VALUE is generated if first + count is greater than or equal to the value of GL_MAX_VIEWPORTS.
GL_INVALID_VALUE is generated if either width or height is negative.
ASSOCIATED GETS
glGet() with argument GL_VIEWPORT
glGet() with argument GL_MAX_VIEWPORT_DIMS
glGet() with argument GL_VIEWPORT_BOUNDS_RANGE
glGet() with argument GL_VIEWPORT_SUBPIXEL_BITS
SEE ALSO
glDepthRange(), glViewport(), glViewportIndexed()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLVIEWPORTARRAY(3G)
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GLVIEWPORTINDEXED(3G) [FIXME: manual] GLVIEWPORTINDEXED(3G)NAME
glViewportIndexed - set a specified viewport
C SPECIFICATION
void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
void glViewportIndexedfv(GLuint index, const GLfloat *v);
PARAMETERS
index
Specify the first viewport to set.
x, y
For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
width, height
For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and
height are set to the dimensions of that window.
v
For glViewportIndexedfv, specifies the address of an array containing the viewport parameters.
DESCRIPTION
glViewportIndexedf and glViewportIndexedfv specify the parameters for a single viewport. index specifies the index of the viewport to
modify. index must be less than the value of GL_MAX_VIEWPORTS. For glViewportIndexedf, x, y, w, and h specify the left, bottom, width and
height of the viewport in pixels, respectively. For glViewportIndexedfv, v contains the address of an array of floating point values
specifying the left (x), bottom (y), width (w), and height (h) of each viewport, in that order. x and y give the location of the
viewport's lower left corner, and w and h give the width and height of the viewport, respectively. The viewport specifies the affine
transformation of x and y from normalized device coordinates to window coordinates. Let x nd y nd be normalized device coordinates. Then
the window coordinates x w y w are computed as follows:
x w = x nd + 1 width 2 + x
y w = y nd + 1 height 2 + y
The location of the viewport's bottom left corner, given by (x, y) is clamped to be within the implementaiton-dependent viewport bounds
range. The viewport bounds range [min, max] can be determined by calling glGet() with argument GL_VIEWPORT_BOUNDS_RANGE. Viewport width and
height are silently clamped to a range that depends on the implementation. To query this range, call glGet() with argument
GL_MAX_VIEWPORT_DIMS.
The precision with which the GL interprets the floating point viewport bounds is implementation-dependent and may be determined by querying
the impementation-defined constant GL_VIEWPORT_SUBPIXEL_BITS.
Calling glViewportIndexedfv is equivalent to calling glViewportArray() with first set to index, count set to 1 and v passsed directly.
glViewportIndexedf is equivalent to:
void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
{
const float v[4] = { x, y, w, h };
glViewportArrayv(index, 1, v);
}
ERRORS
GL_INVALID_VALUE is generated if index is greater than or equal to the value of GL_MAX_VIEWPORTS.
GL_INVALID_VALUE is generated if either width or height is negative.
ASSOCIATED GETS
glGet() with argument GL_VIEWPORT
glGet() with argument GL_MAX_VIEWPORT_DIMS
glGet() with argument GL_VIEWPORT_BOUNDS_RANGE
glGet() with argument GL_VIEWPORT_SUBPIXEL_BITS
SEE ALSO
glDepthRange(), glViewport(), glViewportArray()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLVIEWPORTINDEXED(3G)