# glusphere(3g) [centos man page]

```GLUSPHERE(3G)							   OpenGL Manual						     GLUSPHERE(3G)

NAME
gluSphere - draw a sphere

C SPECIFICATION

PARAMETERS

Specifies the radius of the sphere.

slices
Specifies the number of subdivisions around the z axis (similar to lines of longitude).

stacks
Specifies the number of subdivisions along the z axis (similar to lines of latitude).

DESCRIPTION
gluSphere draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along
the z axis into stacks (similar to lines of longitude and latitude).

If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation()), then any normals generated point away from the center of the
sphere. Otherwise, they point toward the center of the sphere.

If texturing is turned on (with gluQuadricTexture()), then texture coordinates are generated so that t ranges from 0.0 at z = - radius to
1.0 at z = radius (t increases linearly along longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at
the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.

http://oss.sgi.com/projects/FreeB/.

AUTHORS
opengl.org

opengl.org							    06/10/2014							     GLUSPHERE(3G)```

## Check Out this Related Man Page

```GLUSPHERE(3G)															     GLUSPHERE(3G)

NAME
gluSphere - draw a sphere

C SPECIFICATION
GLint slices,
GLint stacks )

PARAMETERS

slices  Specifies the number of subdivisions around the z axis (similar to lines of longitude).

stacks  Specifies the number of subdivisions along the z axis (similar to lines of latitude).

DESCRIPTION
gluSphere  draws  a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along
the z axis into stacks (similar to lines of longitude and latitude).

If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any normals generated point away from the center of the sphere.
Otherwise, they point toward the center of the sphere.

If  texturing  is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges from 0.0 at z =-radius to 1.0
at z = radius (t increases linearly along longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at  the
-y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.

GLUSPHERE(3G)```
Man Page

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