# gltranslate(3g) [centos man page]

GLTRANSLATE(3G) OpenGL Manual GLTRANSLATE(3G)NAME

glTranslate - multiply the current matrix by a translation matrixC SPECIFICATION

void glTranslated(GLdouble x, GLdouble y, GLdouble z); void glTranslatef(GLfloat x, GLfloat y, GLfloat z);PARAMETERS

x, y, z Specify the x, y, and z coordinates of a translation vector.DESCRIPTION

glTranslate produces a translation by x y z. The current matrix (see glMatrixMode()) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix() were called with the following matrix for its argument: 1 0 0 x 0 1 0 y 0 0 1 z 0 0 0 1 If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated. Use glPushMatrix() and glPopMatrix() to save and restore the untranslated coordinate system.ERRORS

GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin() and the corresponding execution of glEnd().ASSOCIATED GETS

glGet() with argument GL_MATRIX_MODE glGet() with argument GL_COLOR_MATRIX glGet() with argument GL_MODELVIEW_MATRIX glGet() with argument GL_PROJECTION_MATRIX glGet() with argument GL_TEXTURE_MATRIXSEE ALSO

glMatrixMode(), glMultMatrix(), glPushMatrix(), glRotate(), glScale()COPYRIGHT

Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.AUTHORS

opengl.orgopengl.org06/10/2014 GLTRANSLATE(3G)

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GLTRANSLATE(3G) GLTRANSLATE(3G)NAME

glTranslated, glTranslatef - multiply the current matrix by a translation matrixC SPECIFICATION

void glTranslated( GLdouble x, GLdouble y, GLdouble z ) void glTranslatef( GLfloat x, GLfloat y, GLfloat z )PARAMETERS

x, y, z Specify the x, y, and z coordinates of a translation vector.DESCRIPTION

glTranslate produces a translation by (x,y,z). The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument: 1 0 0 x 0 1 0 y 0 0 1 z 0 0 0 1 If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated. Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.ERRORS

GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.ASSOCIATED GETS

glGet with argument GL_MATRIX_MODE glGet with argument GL_COLOR_MATRIX glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIXSEE ALSO

glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale GLTRANSLATE(3G)