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glmultidrawelements(3g) [centos man page]

GLMULTIDRAWELEMENTS(3G) 					   OpenGL Manual					   GLMULTIDRAWELEMENTS(3G)

NAME
glMultiDrawElements - render multiple sets of primitives by specifying indices of array data elements C SPECIFICATION
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); PARAMETERS
mode Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. count Points to an array of the elements counts. type Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. indices Specifies a pointer to the location where the indices are stored. primcount Specifies the size of the count array. DESCRIPTION
glMultiDrawElements specifies multiple sets of geometric primitives with very few subroutine calls. Instead of calling a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and so on, and use them to construct a sequence of primitives with a single call to glMultiDrawElements. glMultiDrawElements is identical in operation to glDrawElements() except that primcount separate lists of elements are specified. Vertex attributes that are modified by glMultiDrawElements have an unspecified value after glMultiDrawElements returns. Attributes that aren't modified maintain their previous values. NOTES
GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater. ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_VALUE is generated if primcount is negative. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped. SEE ALSO
glDrawArrays(), glDrawRangeElements() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLMULTIDRAWELEMENTS(3G)

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GLMULTIDRAWELEMENTSB(3G)					    OpenGL 3.3						  GLMULTIDRAWELEMENTSB(3G)

NAME
glMultiDrawElementsBaseVertex - render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index C SPECIFICATION
void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, GLint *basevertex); PARAMETERS
mode Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are accepted. count Points to an array of the elements counts. type Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. indices Specifies a pointer to the location where the indices are stored. primcount Specifies the size of the count array. basevertex Specifies a pointer to the location where the base vertices are stored. DESCRIPTION
glMultiDrawElementsBaseVertex behaves identically to glDrawElementsBaseVertex(), except that primcount separate lists of elements are specifried instead. It has the same effect as: for (int i = 0; i < primcount; i++) if (count[i] > 0) glDrawElementsBaseVertex(mode, count[i], type, indices[i], basevertex[i]); NOTES
glMultiDrawElementsBaseVertex is available only if the GL version is 3.1 or greater. GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater. ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_VALUE is generated if primcount is negative. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped. SEE ALSO
glMultiDrawElements(), glDrawElementsBaseVertex(), glDrawArrays(), glVertexAttribPointer() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLMULTIDRAWELEMENTSB(3G)
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