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GLDRAWELEMENTS(3G)						   OpenGL Manual						GLDRAWELEMENTS(3G)

NAME
glDrawElements - render primitives from array data C SPECIFICATION
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); PARAMETERS
mode Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. count Specifies the number of elements to be rendered. type Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. indices Specifies a pointer to the location where the indices are stored. DESCRIPTION
glDrawElements specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and so on, and use them to construct a sequence of primitives with a single call to glDrawElements. When glDrawElements is called, it uses count sequential elements from an enabled array, starting at indices to construct a sequence of geometric primitives. mode specifies what kind of primitives are constructed and how the array elements construct these primitives. If more than one array is enabled, each is used. Vertex attributes that are modified by glDrawElements have an unspecified value after glDrawElements returns. Attributes that aren't modified maintain their previous values. NOTES
GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater. ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_VALUE is generated if count is negative. GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped. SEE ALSO
glDrawArrays(), glDrawElementsInstanced(), glDrawElementsBaseVertex(), glDrawRangeElements() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLDRAWELEMENTS(3G)

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GLDRAWELEMENTS(3G)														GLDRAWELEMENTS(3G)

NAME
glDrawElements - render primitives from array data C SPECIFICATION
void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) PARAMETERS
mode Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted. count Specifies the number of elements to be rendered. type Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. indices Specifies a pointer to the location where the indices are stored. DESCRIPTION
glDrawElements specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL function to pass each indi- vidual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and so on and use them to construct a sequence of primitives with a single call to glDrawElements. When glDrawElements is called, it uses count sequential elements from an enabled array, starting at indices to construct a sequence of geo- metric primitives. mode specifies what kind of primitives are constructed, and how the array elements construct these primitives. If more than one array is enabled, each is used. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are constructed. Vertex attributes that are modified by glDrawElements have an unspecified value after glDrawElements returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawElements executes. Attributes that aren't modified main- tain their previous values. NOTES
glDrawElements is available only if the GL version is 1.1 or greater. glDrawElements is included in display lists. If glDrawElements is entered into a display list, the necessary array data (determined by the array pointers and enables) is also entered into the display list. Because the array pointers and enables are client-side state, their val- ues affect display lists when the lists are created, not when the lists are executed. ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_VALUE is generated if count is negative. GL_INVALID_OPERATION is generated if glDrawElements is executed between the execution of glBegin and the corresponding glEnd. SEE ALSO
glArrayElement(3G), glColorPointer(3G), glDrawArrays(3G), glDrawRangeElements(3G), glEdgeFlagPointer(3G), glGetPointerv(3G), glIndexPointer(3G), glInterleavedArrays(3G), glNormalPointer(3G), glTexCoordPointer(3G), glVertexPointer(3G) GLDRAWELEMENTS(3G)
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