GLDELETEBUFFERS(3G) OpenGL Manual GLDELETEBUFFERS(3G)NAME
glDeleteBuffers - delete named buffer objects
C SPECIFICATION
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
PARAMETERS
n
Specifies the number of buffer objects to be deleted.
buffers
Specifies an array of buffer objects to be deleted.
DESCRIPTION
glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted, it has no contents,
and its name is free for reuse (for example by glGenBuffers()). If a buffer object that is currently bound is deleted, the binding reverts
to 0 (the absence of any buffer object).
glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
ASSOCIATED GETS
glIsBuffer()
SEE ALSO
glBindBuffer(), glGenBuffers(), glGet()
COPYRIGHT
Copyright (C) 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLDELETEBUFFERS(3G)
Check Out this Related Man Page
GLBINDBUFFERBASE(3G) OpenGL Manual GLBINDBUFFERBASE(3G)NAME
glBindBufferBase - bind a buffer object to an indexed buffer target
C SPECIFICATION
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
PARAMETERS
target
Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER,
GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
index
Specify the index of the binding point within the array specified by target.
buffer
The name of a buffer object to bind to the specified binding point.
DESCRIPTION
glBindBufferBase binds the buffer object buffer to the binding point at index index of the array of targets specified by target. Each
target represents an indexed array of buffer binding points, as well as a single general binding point that can be used by other buffer
manipulation functions such as glBindBuffer() or glMapBuffer(). In addition to binding buffer to the indexed buffer binding target,
glBindBufferBase also binds buffer to the generic buffer binding point specified by target.
NOTES
Calling glBindBufferBase is equivalent to calling glBindBufferRange() with offset zero and size equal to the size of the buffer.
The GL_ATOMIC_COUNTER_BUFER target is available only if the GL version is 4.2 or greater.
The GL_SHADER_STORAGE_BUFFER target is available only if the GL version is 4.3 or greater.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or
GL_SHADER_STORAGE_BUFFER.
GL_INVALID_VALUE is generated if index is greater than or equal to the number of target-specific indexed binding points.
GL_INVALID_VALUE is generated if buffer does not have an associated data store, or if the size of that store is zero.
SEE ALSO
glGenBuffers(), glDeleteBuffers(), glBindBuffer(), glBindBufferRange(), glMapBuffer(), glUnmapBuffer(),
COPYRIGHT
Copyright (C) 2010-2011 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open
Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLBINDBUFFERBASE(3G)
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