GLCLAMPCOLOR(3G) OpenGL Manual GLCLAMPCOLOR(3G)NAME
glClampColor - specify whether data read via glReadPixels() should be clamped
C SPECIFICATION
void glClampColor(GLenum target, GLenum clamp);
PARAMETERS
target
Target for color clamping. target must be GL_CLAMP_READ_COLOR.
clamp
Specifies whether to apply color clamping. clamp must be GL_TRUE or GL_FALSE.
DESCRIPTION
glClampColor controls color clamping that is performed during glReadPixels(). target must be GL_CLAMP_READ_COLOR. If clamp is GL_TRUE,
read color clamping is enabled; if clamp is GL_FALSE, read color clamping is disabled. If clamp is GL_FIXED_ONLY, read color clamping is
enabled only if the selected read buffer has fixed point components and disabled otherwise.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_CLAMP_READ_COLOR.
GL_INVALID_ENUM is generated if clamp is not GL_TRUE or GL_FALSE.
ASSOCIATED GETS
glGet() with argument GL_CLAMP_READ_COLOR.
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLCLAMPCOLOR(3G)
Check Out this Related Man Page
GLBINDRENDERBUFFER(3G) OpenGL Manual GLBINDRENDERBUFFER(3G)NAME
glBindRenderbuffer - bind a renderbuffer to a renderbuffer target
C SPECIFICATION
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
PARAMETERS
target
Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER.
renderbuffer
Specifies the name of the renderbuffer object to bind.
DESCRIPTION
glBindRenderbuffer binds the renderbuffer object with name renderbuffer to the renderbuffer target specified by target. target must be
GL_RENDERBUFFER. renderbuffer is the name of a renderbuffer object previously returned from a call to glGenRenderbuffers(), or zero to
break the existing binding of a renderbuffer object to target.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.
GL_INVALID_OPERATION is generated if renderbuffer is not zero or the name of a renderbuffer previously returned from a call to
glGenRenderbuffers().
SEE ALSO
glGenRenderbuffers(), glDeleteRenderbuffers(), glRenderbufferStorage(), glRenderbufferStorageMultisample(), glIsRenderbuffer()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLBINDRENDERBUFFER(3G)
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