UNTITLED LOCAL UNTITLED
NAME
glutPushWindow -- Request to lower the current window to the bottom.
LIBRARY
OpenGLUT - window
SYNOPSIS
#include <openglut.h>
void
glutPushWindow(void);
DESCRIPTION
This function requests that the current window be ``pushed'' to the back.
A window can be in front of or behind other windows, as determined by the z-order from front to back. Top-level OpenGLUT windows can be
placed at the front or back of the z-order by means of the glutPopWindow() and glutPushWindow() API functions.
A z-order also applies to the subwindows of a top-level window. While the z-order of top-level windows can usually be adjusted by the user,
subwindow z-order is controlled entirely by the application.
There may not be an immediate effect to this function. Wait for the glutWindowStatusFunc() callback to tell you about whatever obscured/vis-
ible status your window achieves.
CAVEATS
The z-order of top-level windows is ultimately managed by the windowing system. Therefore, a push or pop request by an OpenGLUT application
may not necessarily succeed or take immediate effect.
Not applicable to offscreen windows.
SEE ALSO glutPopWindow(3)glutWindowStatusFunc(3)
Epoch
Check Out this Related Man Page
UNTITLED LOCAL UNTITLED
NAME
glutCreateWindow -- Create a new top-level window
LIBRARY
OpenGLUT - window
SYNOPSIS
#include <openglut.h>
int
glutCreateWindow(const char* title);
PARAMETERS
title Title for created window
DESCRIPTION
This function sends a request for a window to be constructed. OpenGLUT immediately constructs a data structure to track further events with
the window, on the theory that eventually the window manager will get back to us with a real window. This allows us to begin registering
callbacks immediately.
In fact, you must register a display callback via glutDisplayFunc() before you enter glutMainLoop().
For onscreen windows, you should not depend upon the window concretely existing or being visibile until you are told that it exists and is
visible via a registered callback.
The return value is an int. It should be positive for valid windows or 0 if failure occurred for some reason (Though traditional GLUT
tends to bail out and abort rather than returning errors.) The integer is your window id . Old GLUT promises that these integers are
``small''; we do not reuse old id s, but do produce them sequentially.
You can change the title later via glutSetWindowTitle().
SEE ALSO glutDestroyWindow(3)glutCreateSubWindow(3)glutSetWindowTitle(3)glutCreateMenuWindow(3)
Epoch
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