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AdvanceCOMP MNG Compression Utility(1)			   AdvanceCOMP MNG Compression Utility(1)

       advmng - AdvanceCOMP MNG Compression Utility

       advmng [-l, --list] [-z, --recompress]
	    [-x, --extract] [-a, --add RATE MNG_FILE PNG_FILES...]
	    [-0, --shrink-store] [-1, --shrink-fast] [-2, --shrink-normal]
	    [-3, --shrink-extra] [-4, --shrink-insane]
	    [-s, --scroll HxV] [-S, --scroll-square]
	    [-e, --expand] [-r, --reduce]
	    [-c, --lc] [-C, --vlc] [-f, --force] [-q, --quiet] [-v, --verbose]
	    [-h, --help] [-V, --version] FILES...
       The  main  purpose of this utility is to recompress MNG files to get the smallest possible

       Please note that this utility is not able to read a generic file. It's granted to be  able
       to read only the files generated by the AdvanceMAME emulator.

       To compress the files this utility uses the following strategies:
       o      Remove all ancillary chunks.
       o      Use  the	MNG Delta feature to compress video clips with only small changes between
       o      Use the MNG Move feature to  compress  video  clips  with  a  scrolling  background
	      (option -s).
       o      Reduce the color depth to 8 bit (option -r).
       o      Use the 7zip Deflate implementation.

       -l, --list FILES...
	      List the content of the specified files.

       -z, --recompress FILES...
	      Recompress  the specified files. If the -1, -2, -3 options are specified, it's used
	      the smallest file choice from the previous compressed data and the new compression.
	      If the -0 option is specified the file is always rewritten without any compression.

       -x, --extract FILES...
	      Extract all the .png frames in the .mng clips.  You can use the --shrink options to
	      control the compression ratio of the .png files. The extracted images are always 24
	      bit  images  with  alpha	channel.   You	can  remove the alpha channel with the -n

       -a, --add RATE MNG_FILE PNG_FILES...
	      Compress all the .png files on the command line as a .mng file. All the .png  files
	      must  have  the  same size and the same bit depth. You must also specify an integer
	      frame rate to use in the

       -0, --shrink-store
	      Disable the compression. The file is only stored and not compressed.  The  file  is
	      always rewritten also if it's bigger.

       -1, --shrink-fast
	      Set the compression level to "fast".

       -2, --shrink-normal
	      Set the compression level to "normal". This is the default level of compression.

       -3, --shrink-extra
	      Set the compression level to "extra".

       -4, --shrink-insane
	      Set the compression level to "insane". It's VERY SLOW.

       -s, --scroll HxV
	      The  "-s HxV" option specifies the size of the pattern (H width x V height) used to
	      check for a scrolling background. The size is expressed in pixels and  it  must  be
	      bigger  or  equal  than the scrolling speed of the background. For example take the
	      game 1942 that scrolls vertically by 1 pixel every frame. If you recorded  with  an
	      interleave  factor  of  2 the vertical scrolling speed is 1*2 = 2. In this case the
	      minimum pattern is "-s 0x2".  Generally you can use "-s 8x8" and use bigger  values
	      only  for  games	scrolling faster. If the game scrolls only horizontally or verti-
	      cally you can speed up a lot the compression with monodirectional patterns like "-s
	      16x0" or "-s 0x16".

       -S, --scroll-square N
	      This  option  is	like the option "-s NxN" but excludes big movement on both direc-
	      tions reducing the computation time. Specifically the check done is X+Y<=N.

       -r, --reduce
	      Force the color reduction to 8 bit. The reduction is really done only if any  frame
	      have  less  than 256 colors and if no alpha channel is present. To force the reduc-
	      tion also if an alpha channel is present use the -n option.

       -e, --expand
	      Force the color expansion to 24 bit.

       -n, --noalpha
	      Remove the alpha channel if present.

       -c, --lc
	      Force the use of the MNG LC (Low Complexity) specifications. It disables the  delta
	      compression.  The file is always rewritten also if it's bigger.

       -C, --vlc
	      Force  the use of the MNG VLC (Very Low Complexity) specifications. It disables the
	      delta compression and the precise timing. Warning! you may lose the correct  timing
	      information  because  the  VLC  format only supports integer frequency. The file is
	      always rewritten also if it's bigger.

       -f, --force
	      Force the use of the new file also if it's bigger.

       -q, --quiet
	      Don't print the filenames.

       -v, --verbose
	      Print more information on the compression process.

       A good tradeoff of recompression and time is the command :

	   advmng -z -r -S 16 *.mng

       To create a .mng file from a series of .png files use the command :

	   advmng -a 30 video.mng video*.png

       To extract all the images in a .mng file use the command :

	   advmng -x video.mng

       This file is Copyright (C) 2003 Andrea Mazzoleni, Filipe Estima

       advzip(1), advpng(1), advdef(1)

							   AdvanceCOMP MNG Compression Utility(1)
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