10 More Discussions You Might Find Interesting
1. Shell Programming and Scripting
Team,
Presently I have 5 ip address kept in ip_abc1 file, for each of the ip address listed, i need to login on each ipaddress
one at a time and login as below for that specific ip address
ssh -p 8101 karaf@<ip.address_for the specific ip address as logged in>
password
features:list... (4 Replies)
Discussion started by: whizkidash
4 Replies
2. Shell Programming and Scripting
$ cat bashtest
#!/usr/local/bin/bash
echo <<<"EOF"
line1
line2
line3
EOF
$ ./bashtest
./bashtest: line 3: line1: command not found
./bashtest: line 4: line2: command not found
./bashtest: line 5: line3: command not found
./bashtest: line 6: EOF: command not found
What am i doing... (4 Replies)
Discussion started by: urello
4 Replies
3. Shell Programming and Scripting
hi, i am new to unix,
cuold u send some sftp acripts to send files to dev server to clint server, (1 Reply)
Discussion started by: Koti.annam
1 Replies
4. IP Networking
Hifriends
I have a doubt .
how to create a multi-chat server using UDP which can run on MAC systems..
Thank u in advance (3 Replies)
Discussion started by: babbu25
3 Replies
5. IP Networking
We have two subnets, say 'domA' (192.168.0.0/24) and 'domB' (10.10.0.0/16). These subnets are connected through the router 'router01'. One server 'base01' has two network cards, configured to domA and domB subnets respectively.
Now let's consider a host host01.domA (192.168.0.5) trying to... (0 Replies)
Discussion started by: amriksk
0 Replies
6. Shell Programming and Scripting
How to Read File multi server from 1 server. With Shell script.
Server1 (is host)
Server2
Server3
Server4
All server : user & password same.
: Path of file it same.
: user command grep "123456" filename*.log
Gide line Pls. (1 Reply)
Discussion started by: ooilinlove
1 Replies
7. IP Networking
Hi,
We currently operate a DHCP Server on Vxworks system.
It seems that the server is functioning only over the boot interface.
While trying to use it on a different interface the DHCP client messages seems to reach the interface but stay without response.
From a... (1 Reply)
Discussion started by: zohara
1 Replies
8. Windows & DOS: Issues & Discussions
Hi All,
I need your expertise in finding a way to solve my problem.Please excuse if this is not the right forum to ask this question and guide me to the correct forum,if possible.
I am a DBA and on a daily basis i have to ftp huge dump files from my company server to my laptop and then... (3 Replies)
Discussion started by: kunwar
3 Replies
9. Programming
Problem
- Linux Client/Server Socket Application: Preventing Client from quitting on server crash
Hi,
I am writing a Linux socket Server and Client using TCP protocol on Ubuntu 9.04 x64.
I am having problem trying to implement a scenario where the client should keep running even when the... (2 Replies)
Discussion started by: varun.nagpaal
2 Replies
10. Programming
I am trying to writa a multi-client & multi-threaded TCP server.
There is a thread pool. Each thread in the pool will handle
requests of multiple clients.
But here I have a problem. I find a solution but it is not how
it must be... i think. When threads working without sleep(1)
I can't... (0 Replies)
Discussion started by: Parahat Melayev
0 Replies
bubbros-server(6) Games Manual bubbros-server(6)
NAME
bubbros-server - the bub-n-bros server.
SYNOPSIS
bubbros-server [ level-file.bin ] [options]
DESCRIPTION
bubbros-server starts an http server that acts as a control panel for the server. The server listens on port 8000 by default. The url for
the control panel is http://server:port/0xN where 0xN is a random hex number (acts as minimal protection). This url is printed when the
server starts. You can start and view games and kill the server from this panel. The control panel also allows you to type in the address
of a server to connect to, the script will then open a client to that server. The http server also servers java applet clients for those
players who wish to use one.
When a game is started the script opens a port for the game server. This port can then be connected to by a client. Clients autodetect
servers running on the local network with UDP ping on port 8056.
Connection forming
The client forms a tcp connection to the server. Or, when using the metaserver, the server forms a connection to the client. If this fails,
the client and server try a simultaneous SYN connect. This sometimes works if the server and client are behind firewalls. The server then
tries to transmit the data over udp. If it gets no response from the client it will fall back to the existing tcp connection.
OPTIONS
-b N, --begin N, --start N
Start at board (level) number N. The default is 1. See also the -s option.
-h, --help
Display help.
-i, --infinite
Restart the server at the end of the game. Normally the server quits after a certain period of inactivity. This is useful when used
with the -m option to make a public server that is available for a long time.
-l N, --lives N
Limit number of lives to N. If this option is not specified the number of lives will be infinite.
-m, --metaserver
Register server with the Metaserver (currently) at codespeak.net:8050. This makes your server visible to everybody, and also facil-
itates joining through a fascistic firewall.
--port TYPE=N Sets default listening ports. If type is LISTEN , sets the game server port to N. The game server port is chosen randomly by
default. If the type is HTTP , sets the http server port to N. The http server port defaults to 8000. Another port will be chosen
if none was specified and 8000 is already in use. The server also listens to UDP ping on port 8056.
-s N, --step N
Increase board number with N when a board is completed. Defaults to 1. see also the -b option.
OUTPUT
The server outputs helpful debug information concerning the http and game servers.
SEE ALSO
bubbros(6) bubbros-client(6)
December 7, 2007 bubbros-server(6)