10 More Discussions You Might Find Interesting
1. Solaris
Hi,
I have Solaris-10 server and link aggregation is configured on this in below way
# dladm show-aggr
key: 1 (0x0001) policy: L4 address: 3c:d9:2b:ee:a8:a (auto)
device address speed duplex link state
bnx1 3c:d9:2b:ee:a8:a... (8 Replies)
Discussion started by: solaris_1977
8 Replies
2. Solaris
Hi,
I'm not from the Solaris world and some of these things are new to me. Can someone tell me if it is possible to configure link aggregation without using LACP?
I am told etherchannel was setup without LACP. (3 Replies)
Discussion started by: techy1
3 Replies
3. HP-UX
Hi,
I want to Break the Link Aggregation. My aggregation are lan0+lan1 = lan900.
Now I want to break this and put the IP in lan0. But i have cluster environment and this is the main database server.
So It need to change in cluster script.
But I dont know where I have to change it.
Please... (1 Reply)
Discussion started by: mkiron
1 Replies
4. Solaris
Me again :)
I'm trying to find a page describing the L2, L3 und L4 modes of dladm.
It's nice to read "hashed by ip header", but how should I use that?
On the file-server it's ok to have the six interfaces serving six clients each on it's own. But an rsync connection via switch between two... (8 Replies)
Discussion started by: PatrickBaer
8 Replies
5. HP-UX
Hi,
Hoping someone can offer some advice on something i have not dealt with before.
We have a server that seems to have some very strange configuration done on it. It has 2 physical NIC's and rather than both be aggregated into LAN900 we have 1 in LAN900 and 1 in LAN901? (See Below)... (2 Replies)
Discussion started by: Andyp2704
2 Replies
6. AIX
Hi,
I need to setup a hacmp cluster (my first one, we usually use VCS on AIX), but I require more network bandwith than a normal gigabit etherchannel setup can provide, so I am thinking about using linkaggregation - 2 active adapters to one switch and a single backup adapter to another switch... (4 Replies)
Discussion started by: zxmaus
4 Replies
7. IP Networking
I have some linux machines that I am trying to increase the throughput to on a single connection. They connect to a switch with two 1GbE lines and the switch does not have Link Aggregation support for these machines. I have tried bonding with balance-rr, balance-alb, but the machines can only... (4 Replies)
Discussion started by: Eruditass
4 Replies
8. Solaris
Hi everybody,
One client asked me to configure network failover and load balancing for two Ethernet interfaces, I tried IPMP but I was unable to do so, because he's using his Gateway as firewall and PING is disabled.
so IPMP kept telling me that all interfaces failed because gateway can't be... (8 Replies)
Discussion started by: Sun Fire
8 Replies
9. UNIX for Advanced & Expert Users
Hi there
I have a requirement to provide failover to our customer boxes in case of interface / switch failure, I have been looking at Solaris Link Aggregation with LACP and I wanted to ask a question
Ive seen multiple websites that say the following
Does this also mean that if the... (1 Reply)
Discussion started by: hcclnoodles
1 Replies
10. Solaris
Hi there
I have a requirement to provide failover to our customer boxes in case of interface / switch failure, I have been looking at Solaris Link Aggregation with LACP and I wanted to ask a question
Ive seen multiple websites that say the following
Does this also mean that if the... (2 Replies)
Discussion started by: hcclnoodles
2 Replies
bubbros-client(6) Games Manual bubbros-client(6)
NAME
bubbros-client - the bub-n-bros client
SYNOPSIS
bubbros-client [ options ] [host[:port]]
DESCRIPTION
This is the bub-n-bros client that connects to bub-n-bros servers started with bubbros-server(6) or bubbros(6). It supports many different
audio and video drivers and is very multi-platform.
OPTIONS
host Search for a game on the given machine, and connect to one if found. If this is not defined, search for servers on the local net-
work.
host:port
Connect to server running on given port on given host. If this is not defined, search for servers on the local network.
--bits=N
This option concerns only the windows audio driver. Set bits per sample. Valid values are 8 and 16 (default).
-d DRIVER, --display=DRIVER
Use video driver DRIVER. Valid drivers are:
X X Window driver for Linux and Unix systems with an X server running. See the --shm option.
windows
MS Windows driver.
pygame PyGame gaming library for python (if installed) has video output. Use it if this is specified. See http://www.pygame.org and
the --transparency option.
gtk Use the PyGTK library (if installed). See http://www.pygtk.org/ and the --zoom option.
-h, --help
Display help.
--fmt=format
This option concerns only the linux audio driver. Set the sound data format. Defaults to S16_NE. You can get a list of supported
formats with --fmt=list.
--freq=N
This option concerns only the linux and windows audio drivers. Set mixing frequency to N (in Hz). Defaults to 44100.
-m, --metaserver
Connect with the help of the Metaserver (see bubbros-server(1) for more info). Run bubbros-client -m to print a table of currently
running servers, pick the the exact IP address and port of the server of your choice from the table, and run again bubbros-client -m
host:port.
--port TCP=port
In conjunction with the -m option, force a specific port on which to listen for an incoming TCP connexion from the remote server.
This is only used if a direct connexion to the server fails. A random port number is picked by default. This option is useful if
you are behind a firewall but can let TCP connexions on specific ports reach you.
--port UDP=port
Force a specific port on which to listen for incoming UDP traffic (animation data). Useful if you are behind a firewall but can let
UDP traffic on a given port pass through. This is optional: animation data is routed over the TCP link if it does not appear to
reach the client. A random port number is picked by default.
-s DRIVER, --sound=DRIVER
Use driver DRIVER for audio. Valid drivers are:
pygame Use the audio capabilities of the PyGame library (http://www.pygame.org).
linux Use the linux audio mixer. See the --freq and --fmt options.
windows
Use the Windows audio mixer. See the --freq and --bitsoptions.
off No sounds.
--shm=yes, --shm=no
This option concerns only the X display driver. Disable or enable the shm (Shared Memory) extension. It is enabled by default and
should only be disabled for remote X connections and old X servers.
-t Use the TCP protocol. The default is to autodetect the protocol. See the -u option.
--transparency=yes, --transparency=no
This option concerns only the pygame display driver. Disable or enable transparent bubbles. Enabled by default. Disabling makes game
a bit faster.
-u Use the UDP protocol. The default is to autodetect the protocol. See the -t option.
--zoom=N%
This option concerns only the gtk display driver. Scale output by N%.
SEE ALSO
bubbros(6) bubbros-server(6)
December 7, 2007 bubbros-client(6)