Multicore from a different angle


 
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Operating Systems HP-UX Multicore from a different angle
# 8  
Old 12-08-2005
Good luck with that man. You are basically looking to interact with the hardware yeah you could find this out with parstatus if your machine were Npar'd. UNIX itself only really has an interest in knowing what procs it has available. Not far from trying to determine the color of the machines ethernet cable from a terminal. I guess you could index the model number and type of processors in your script and compare it tothe OS reporting.
Have a good one,
Aaron
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GLROTATE(3G)															      GLROTATE(3G)

NAME
glRotated, glRotatef - multiply the current matrix by a rotation matrix C SPECIFICATION
void glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) PARAMETERS
angle Specifies the angle of rotation, in degrees. x, y, z Specify the x, y, and z coordinates of a vector, respectively. DESCRIPTION
glRotate produces a rotation of angle degrees around the vector (x,y,z). The current matrix (see glMatrixMode) is multiplied by a rotation matrix with the product replacing the current matrix, as if glMultMatrix were called with the following matrix as its argument: x2(1-c)+c xy(1-c)-zs xz(1-c)+ys 0 (yx(1-c)+zs y2(1-c)+c yz(1-c)-xs 0) xz(1-c)-ys yz(1-c)+xs z2(1-c)+c 0 0 0 0 1 Where c=cos(angle), s=sin(angle), and ||(x,y,z)||=1 (if not, the GL will normalize this vector). If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glRotate is called are rotated. Use glPushMatrix and glPopMatrix to save and restore the unrotated coordinate system. NOTES
This rotation follows the right-hand rule, so if the vector (x,y,z) points toward the user, the rotation will be counterclockwise. ERRORS
GL_INVALID_OPERATION is generated if glRotate is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE glGet with argument GL_COLOR_MATRIX glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX SEE ALSO
glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glScale(3G), glTranslate(3G) GLROTATE(3G)