Mitchell International shares their data center solutions
What drives change in your data center? Listen to Kiran Sanghi as he discusses his approach to solving the challenges he faced in Mitchell International's data center.
Dear All,
There was a problem in the data center data, which caused the server to be unreachable for about an hour.
Server logs show the server did not crash or go down.
Hence, I assume there was a networking issue at the data center.
Still waiting for final word on what happened.
... (4 Replies)
Three days ago we received an expected notice from our long time data center that they were going dark on Sept 12th.
About one and a half hours ago, after three days of marathon work, I just cut over the unix.com to a new data center with a completely new OS and Ubuntu distribution. (22 Replies)
Hi,
Please, i have a history of the state of each node in my data center. an history about the failure of my cluster (UN: node up, DN: node down).
Here is some lines of the history:
08:51:36 UN 127.0.0.1 08:51:36 UN 127.0.0.2 08:51:36 UN 127.0.0.3 08:53:50 DN 127.0.0.1 ... (6 Replies)
What are the server requirements, Software requirements, Network requirements etc,
Please help me.. as 'm new 'm unable to get things done @ my end alone.
Please refrain from typing subjects completely in upper case letters to get more attention, ty. (5 Replies)
Can any one help in listing out the data replication solutions that are available on linux.
I can try couple
1.DRDB
2. Rsync
Can any one help ?
Thanks,
Mano (1 Reply)
SbSphere(3) Coin SbSphere(3)NAME
SbSphere -
The SbSphere class is a representation of a sphere.
This class is used within many other classes in Coin. It contains the data neccessary to represent a sphere (a 3D point and a radius).
SYNOPSIS
#include <Inventor/SbLinear.h>
Public Member Functions
SbSphere (void)
SbSphere (const SbVec3f ¢er, const float radius)
void setValue (const SbVec3f ¢er, const float radius)
void setCenter (const SbVec3f ¢er)
void setRadius (const float radius)
const SbVec3f & getCenter (void) const
float getRadius (void) const
void circumscribe (const SbBox3f &box)
SbBool intersect (const SbLine &l, SbVec3f &intersection) const
SbBool intersect (const SbLine &l, SbVec3f &enter, SbVec3f &exit) const
SbBool pointInside (const SbVec3f &p) const
void print (FILE *file) const
Detailed Description
The SbSphere class is a representation of a sphere.
This class is used within many other classes in Coin. It contains the data neccessary to represent a sphere (a 3D point and a radius).
See also:
SbCylinder
Constructor & Destructor Documentation
SbSphere::SbSphere (void)
The default constructor does nothing. The center point and the radius will be uninitialized.
SbSphere::SbSphere (const SbVec3f ¢erarg, const floatradiusarg)
Construct an SbSphere instance with the given center point and radius.
Member Function Documentation
void SbSphere::setValue (const SbVec3f ¢erarg, const floatradiusarg)
Set the sphere's center point and radius.
See also:
getCenter(), getRadius().
void SbSphere::setCenter (const SbVec3f ¢erarg)
Set the sphere's center point.
See also:
setValue(), setRadius() and getCenter().
void SbSphere::setRadius (const floatradiusarg)
Set the sphere's radius.
See also:
setValue(), setCenter() and getRadius().
const SbVec3f & SbSphere::getCenter (void) const
Returns an SbVec3f with the sphere's center point.
See also:
setCenter(), getRadius().
float SbSphere::getRadius (void) const
Returns the sphere's radius.
See also:
setRadius(), getCenter().
void SbSphere::circumscribe (const SbBox3f &box)
Make the sphere exactly contain box, i.e. the sphere center point will be the same as that of the box, and the radius will be the distance
from the box center point to any of the corners.
SbBool SbSphere::intersect (const SbLine &l, SbVec3f &intersection) const
Finds the intersection enter point for the given line l on the sphere.
If the line does not intersect the sphere, FALSE is returned.
SbBool SbSphere::intersect (const SbLine &l, SbVec3f &enter, SbVec3f &exit) const
Find the intersection points of the ray l on the sphere and return these in enter and exit. If the ray just 'grazes' the sphere, the enter
and exit points have equal values.
If the ray does not intersect the sphere, FALSE is returned, otherwise we will return TRUE.
SbBool SbSphere::pointInside (const SbVec3f &p) const
Returns TRUE of the given point p lies within the sphere.
void SbSphere::print (FILE *fp) const
Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile.
Author
Generated automatically by Doxygen for Coin from the source code.
Version 3.1.3 Wed May 23 2012 SbSphere(3)