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1. The problem statement, all variables and given/known data:
The course work is to implement "Colossal Cave Adventure"(350 original version) in C programming on unix environment. the detail about the game can be found here -
The Colossal Cave Adventure page . I am stuck up with parsing the advent.dat which contains the structure and elements about game environment. Please explain the structure of the advent.data
2. Relevant commands, code, scripts, algorithms:
Few lines from advent.dat
1
1 YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING.
1 AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND
1 DOWN A GULLY.
2 YOU HAVE WALKED UP A HILL, STILL IN THE FOREST. THE ROAD SLOPES BACK
2 DOWN THE OTHER SIDE OF THE HILL. THERE IS A BUILDING IN THE DISTANCE.
3 YOU ARE INSIDE A BUILDING, A WELL HOUSE FOR A LARGE SPRING.
4 YOU ARE IN A VALLEY IN THE FOREST BESIDE A STREAM TUMBLING ALONG A
4 ROCKY BED.
5 YOU ARE IN OPEN FOREST, WITH A DEEP VALLEY TO ONE SIDE.
6 YOU ARE IN OPEN FOREST NEAR BOTH A VALLEY AND A ROAD.
7 AT YOUR FEET ALL THE WATER OF THE STREAM SPLASHES INTO A 2-INCH SLIT
7 IN THE ROCK. DOWNSTREAM THE STREAMBED IS BARE ROCK.
8 YOU ARE IN A 20-FOOT DEPRESSION FLOORED WITH BARE DIRT. SET INTO THE
8 DIRT IS A STRONG STEEL GRATE MOUNTED IN CONCRETE. A DRY STREAMBED
8 LEADS INTO THE DEPRESSION.
9 YOU ARE IN A SMALL CHAMBER BENEATH A 3X3 STEEL GRATE TO THE SURFACE.
9 A LOW CRAWL OVER COBBLES LEADS INWARD TO THE WEST.
10 YOU ARE CRAWLING OVER COBBLES IN A LOW PASSAGE. THERE IS A DIM LIGHT
3. The attempts at a solution (include all code and scripts):
4. Complete Name of School (University), City (State), Country, Name of Professor, and Course Number (Link to Course):
Blekinge Institute of Technology, Sweden, Charlie Svanberg, DV1305
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