increase /var on DG-UX box


 
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Special Forums Hardware Filesystems, Disks and Memory increase /var on DG-UX box
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Old 10-10-2005
increase /var on DG-UX box

Hello,

I need to increase /var on a DG-UX R4.2 AViion Pentium Pro box - having never used DG-UX I'm unsure how to do this - can anyone point me in the right direction? Also, can I do it with the system up or do I have to take it to single user mode??


MAny thanks.
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SbXfBox3f(3)							       Coin							      SbXfBox3f(3)

NAME
SbXfBox3f - The SbXfBox3f class is a 3 dimensional box with floating point coordinates and an attached transformation. This box class is used by many other classes in Coin for data exchange. It provides storage for two box corners with floating point coordinates, and for a floating point 4x4 transformation matrix. SYNOPSIS
#include <Inventor/SbBox.h> Inherits SbBox3f. Public Member Functions SbXfBox3f (void) SbXfBox3f (const SbVec3f &boxmin, const SbVec3f &boxmax) SbXfBox3f (const SbBox3f &box) ~SbXfBox3f () void setTransform (const SbMatrix &m) const SbMatrix & getTransform (void) const const SbMatrix & getInverse (void) const SbVec3f getCenter (void) const void extendBy (const SbVec3f &pt) void extendBy (const SbBox3f &bb) void extendBy (const SbXfBox3f &bb) SbBool intersect (const SbVec3f &pt) const SbBool intersect (const SbBox3f &bb) const SbBool intersect (const SbXfBox3f &bb) const void getSpan (const SbVec3f &direction, float &dMin, float &dMax) const SbBox3f project (void) const void transform (const SbMatrix &m) float getVolume (void) const void print (FILE *file) const Friends int operator== (const SbXfBox3f &b1, const SbXfBox3f &b2) int operator!= (const SbXfBox3f &b1, const SbXfBox3f &b2) Additional Inherited Members Detailed Description The SbXfBox3f class is a 3 dimensional box with floating point coordinates and an attached transformation. This box class is used by many other classes in Coin for data exchange. It provides storage for two box corners with floating point coordinates, and for a floating point 4x4 transformation matrix. See also: SbBox2s, SbBox2f, SbBox2d, SbBox3s, SbBox3f, SbBox3d, SbMatrix. Constructor &; Destructor Documentation SbXfBox3f::SbXfBox3f (void) The default constructor makes an empty box and identity matrix. SbXfBox3f::SbXfBox3f (const SbVec3f &boxmin, const SbVec3f &boxmax) Constructs a box with the given corners. The coordinates of min should be less than the coordinates of max if you want to make a valid box. SbXfBox3f::SbXfBox3f (const SbBox3f &box) Constructs a box from the given SbBox3f. The transformation is set to the identity matrix. SbXfBox3f::~SbXfBox3f () Default destructor does nothing. Member Function Documentation void SbXfBox3f::setTransform (const SbMatrix &m) Sets the transformation to the given SbMatrix. const SbMatrix & SbXfBox3f::getTransform (void) const Returns the current transformation matrix. const SbMatrix & SbXfBox3f::getInverse (void) const Returns the inverse of the current transformation matrix. SbVec3f SbXfBox3f::getCenter (void) const Return the transformed center point of the box. Reimplemented from SbBox3f. void SbXfBox3f::extendBy (const SbVec3f &pt) Extend the boundaries of the box by the given point, i.e. make the point fit inside the box if it isn't already so. The point is assumed to be in transformed space. Reimplemented from SbBox3f. void SbXfBox3f::extendBy (const SbBox3f &bb) Extend the boundaries of the box by the given bb parameter. The given box is assumed to be in transformed space. The two given boxes will be combined in such a way so that the resultant bounding box always has the smallest possible volume. To accomplish this, the transformation on this SbXfBox3f will sometimes be flattened before it's combined with bb. Reimplemented from SbBox3f. void SbXfBox3f::extendBy (const SbXfBox3f &bb) Extend the boundaries of the box by the given bb parameter. The given box is assumed to be in transformed space. Note: is not guaranteed to give an optimal result if used for bbox calculation since the transformation matrix might change. See documentation in SoGetBoundingBoxAction for more details. SbBool SbXfBox3f::intersect (const SbVec3f &pt) const Check if the given point lies within the boundaries of this box. The point is assumed to be in transformed space. Reimplemented from SbBox3f. SbBool SbXfBox3f::intersect (const SbBox3f &bb) const Check if the given box lies wholly or partly within the boundaries of this box. The given box is assumed to be in transformed space. Reimplemented from SbBox3f. SbBool SbXfBox3f::intersect (const SbXfBox3f &xfbb) const Check if two transformed boxes intersect. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. Since: Coin 2.0 void SbXfBox3f::getSpan (const SbVec3f &direction, float &dMin, float &dMax) const Find the span of the box in the given direction (i.e. how much room in the given direction the box needs). The distance is returned as the minimum and maximum distance from origo to the closest and furthest plane defined by the direction vector and each of the box' corners. The difference between these values gives the span. Reimplemented from SbBox3f. SbBox3f SbXfBox3f::project (void) const Project the SbXfBox3f into a SbBox3f. This gives the same resulting SbBox3f as doing a SbBox3f::transform() with this transformation matrix as parameter. void SbXfBox3f::transform (const SbMatrix &m) Overridden from SbBox3f, as the transformations are to be kept separate from the box in the SbXfBox3f class. Reimplemented from SbBox3f. float SbXfBox3f::getVolume (void) const Return box volume. Overridden from parent class to take into account the possibility of scaling in the transformation matrix. Reimplemented from SbBox3f. void SbXfBox3f::print (FILE *fp) const Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile. Reimplemented from SbBox3f. Friends And Related Function Documentation int operator== (const SbXfBox3f &b1, const SbXfBox3f &b2) [friend] Check if b1 and b2 are equal. Return 1 if they are equal, or 0 if they are unequal. Note that the method will do a dumb component by component comparison. int operator!= (const SbXfBox3f &b1, const SbXfBox3f &b2) [friend] Check if b1 and b2 are unequal. Return 0 if they are equal, or 1 if they are unequal. See the note on operator==(). Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 SbXfBox3f(3)