Colin is Building a CEP App


 
Thread Tools Search this Thread
Special Forums News, Links, Events and Announcements Complex Event Processing RSS News Colin is Building a CEP App
# 1  
Old 09-21-2008
Colin is Building a CEP App

2008-09-21T20:30:00.005-04:00


Source...
Login or Register to Ask a Question

Previous Thread | Next Thread

3 More Discussions You Might Find Interesting

1. Programming

Wuhan Coronavirus Status App for China - Rapid Prototype using MQTT and the IoT OnOff IOS App

With a little bit of work, was able to build a nice "Wuhan Coronavirus Status" app using MQTT and the IoT-OnOff app. More on this technique here: ESP32 (ESP-WROOM-32) as an MQTT Client Subscribed to Linux Server Load Average Messages The result turned out nice, I think. I like the look and... (10 Replies)
Discussion started by: Neo
10 Replies

2. Programming

Building app. to send data to website

Hi. I plan to build an application which takes text data from a user. It then sends this to a website, login required. The business case being this site contains many text fields, mostly redundant to user. My application would only prompt user for necessary text. What language, methods... (4 Replies)
Discussion started by: cic
4 Replies

3. Solaris

Problem building app

trying to run IPERF and i've downloaded and installed and screwed around with my path to get compilers and such available... log in as myself, go to /iperf-2.0.4 switch to su run ./configure seems to go fine, couple of no's but based on previous runs it seems to be ok... do make it goes... (3 Replies)
Discussion started by: jrich523
3 Replies
Login or Register to Ask a Question
SDL::App(3)						User Contributed Perl Documentation					       SDL::App(3)

NAME
SDL::App - a SDL perl extension SYNOPSIS
use SDL; use SDL::Event; use SDL::App; my $app = new SDL::App ( -title => 'Application Title', -width => 640, -height => 480, -depth => 32 ); This is the manual way of doing things my $event = new SDL::Event; # create a new event $event->pump(); $event->poll(); while ($event->wait()) { my $type = $event->type(); # get event type print $type; exit if $type == SDL_QUIT; } An alternative to the manual Event processing is the L<SDL::App::loop> . DESCRIPTION
SDL::App controls the root window of the of your SDL based application. It extends the SDL::Surface class, and provides an interface to the window manager oriented functions. METHODS
new "SDL::App::new" initializes the SDL, creates a new screen, and initializes some of the window manager properties. "SDL::App::new" takes a series of named parameters: o -title o -icon_title o -icon o -width o -height o -depth o -flags o -resizeable title "SDL::App::title" takes 0, 1, or 2 arguments. It returns the current application window title. If one parameter is passed, both the window title and icon title will be set to its value. If two parameters are passed the window title will be set to the first, and the icon title to the second. delay "SDL::App::delay" takes 1 argument, and will sleep the application for that many ms. ticks "SDL::App::ticks" returns the number of ms since the application began. error "SDL::App::error" returns the last error message set by the SDL. resize "SDL::App::resize" takes a new height and width of the application if the application was originally created with the -resizable option. fullscreen "SDL::App::fullscreen" toggles the application in and out of fullscreen mode. iconify "SDL::App::iconify" iconifies the applicaiton window. grab_input "SDL::App::grab_input" can be used to change the input focus behavior of the application. It takes one argument, which should be one of the following: o SDL_GRAB_QUERY o SDL_GRAB_ON o SDL_GRAB_OFF loop "SDL::App::loop" is a simple event loop method which takes a reference to a hash of event handler subroutines. The keys of the hash must be SDL event types such as SDL_QUIT(), SDL_KEYDOWN(), and the like. The event method recieves as its parameter the event object used in the loop. Example: my $app = new SDL::App -title => "test.app", -width => 800, -height => 600, -depth => 32; my %actions = ( SDL_QUIT() => sub { exit(0); }, SDL_KEYDOWN() => sub { print "Key Pressed" }, ); $app->loop(\%actions); sync "SDL::App::sync" encapsulates the various methods of syncronizing the screen with the current video buffer. "SDL::App::sync" will do a fullscreen update, using the double buffer or OpenGL buffer if applicable. This is prefered to calling flip on the application window. attribute ( attr, [value] ) "SDL::App::attribute" allows one to set and get GL attributes. By passing a value in addition to the attribute selector, the value will be set. "SDL:::App::attribute" always returns the current value of the given attribute, or croaks on failure. AUTHOR
David J. Goehrig Kartik Thakore SEE ALSO
perl SDL::Surface SDL::Event SDL::OpenGL perl v5.12.1 2010-07-05 SDL::App(3)