Working on a new cybersecurity, dystopian world series and made a short 2 min teaser today.
Cyber Dystopia (720 HD)
https://www.youtube.com/watch?v=g9Ca07J_YC8
If anyone has any ideas for the story, please write out some story lines in the comments and join the production team! (1 Reply)
Hi All,
We have a requirement to Integrate Cyber-Ark with Informatica .
Basically cyberark will contain the username and password for Database.
First step will be
1)In shell Script run curl command calling cyber-Ark RESTAPI requesting the credentials and store the secret in a variable.
... (0 Replies)
FYI,
I am planning to release the first book in a new mini-series the end of May:
Pre-Order Cancelled. See this update.
(Cyberspace Situational Awareness Book 1)
https://www.unix.com/members/1-albums215-picture844.jpg
If anyone want to write a short book for this mini-series, or... (3 Replies)
I do have a question about the great cyber wall of certain countries, like the UK for example. For years I just fetched once a week a public podcast that recently answered "notukerror", by chance I read just this weekend on slashdot about this topic. Does this mean the efforts enhanced by the EME... (4 Replies)
MacroCmd(3U) InterViews Reference Manual MacroCmd(3U)NAME
MacroCmd - a command that composes other commands
SYNOPSIS
#include <Unidraw/Commands/macro.h>
DESCRIPTION
MacroCmd composes other commands in a linear fashion. Executing a MacroCmd is equivalent to executing its children in preorder.
PUBLIC OPERATIONS
MacroCmd(ControlInfo*)
MacroCmd(
Editor* = nil,
Command* first = nil, Command* second = nil,
Command* third = nil, Command* fourth = nil
)
Construct a MacroCmd instance, optionally supplying up to four of its child commands.
virtual void Execute()
virtual void Unexecute()
virtual boolean Reversible()
Execute simply executes each child, from first to last. Unexecute calls Unexecute on each child, from last to first. The MacroCmd
is reversible if any of its children are.
virtual void SetEditor(Editor*)
SetEditor calls SetEditor on each child with the given argument.
Command* GetCommand(Iterator)
void SetCommand(Command*, Iterator&)
GetCommand returns the child Command to which an iterator points. SetCommand initializes the iterator to point to a particular
child Command; it initializes the iterator to point to a nil instance if the given Command is not a child.
void Append(
Command*, Command* = nil, Command* = nil, Command* = nil
)
void Prepend(
Command*, Command* = nil, Command* = nil, Command* = nil
)
void InsertAfter(Iterator, Command*)
void InsertBefore(Iterator, Command*)
void Remove(Command*)
void Remove(Iterator&)
Operations that modify the MacroCmd's list of children. Append and Prepend add up to four Commands to the end and the beginning of
the list, respectively. InsertAfter and InsertBefore insert a Command after and before the Command pointed to by the iterator,
respectively. The Remove operations remove a child from the list without deleting it. You can remove a child by referring to it
explicitly or by specifying an iterator. If an iterator is supplied, the Remove operation should advance it to point to the follow-
ing child as a side effect.
PROTECTED OPERATIONS
Command* Cmd(UList*)
UList* Elem(Iterator)
Convenience functions for extracting a Command from a UList element a UList from an iterator, respectively.
SEE ALSO Command(3U), Iterator(3U), UList(3U)Unidraw 24 January 1991 MacroCmd(3U)