12-31-2005
How to create a custom GUI
In Unix, is there any way in which I can create a GUI like Realplayer? I mean the Windows Look & Feel.
Borded with buttons, windows, dialogs and other predefined widgets, I am wondering how to create my own buttons that come in different shapes and fashions or even draw images/control objects the way I like.
But I don't have much knowledge about how a GUI is built and displayed, can anyone give me some suggestion on what I should start with?
Thanks and Happy New Year!
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excustom(3alleg4) Allegro manual excustom(3alleg4)
NAME
excustom - Creating custom GUI objects. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example excustom
DESCRIPTION
A follow up of the exgui.c example showing how to customise the default Allegro framework. In this case a dialog procedure animates a
graphical clock without disrupting other GUI dialogs. A more simple option shows how to dynamically change the font used by all GUI ele-
ments.
SEE ALSO
BITMAP(3alleg4), DATAFILE(3alleg4), DIALOG(3alleg4), END_OF_MAIN(3alleg4), FONT(3alleg4), allegro_error(3alleg4), allegro_init(3alleg4),
allegro_message(3alleg4), blit(3alleg4), circle(3alleg4), circlefill(3alleg4), clear_to_color(3alleg4), create_bitmap(3alleg4), d_but-
ton_proc(3alleg4), d_check_proc(3alleg4), d_clear_proc(3alleg4), d_edit_proc(3alleg4), desktop_palette(3alleg4), destroy_bitmap(3alleg4),
do_dialog(3alleg4), fixcos(3alleg4), fixed(3alleg4), fixmul(3alleg4), fixsin(3alleg4), fixtoi(3alleg4), font(3alleg4), install_key-
board(3alleg4), install_mouse(3alleg4), install_timer(3alleg4), itofix(3alleg4), key(3alleg4), line(3alleg4), load_datafile(3alleg4),
makecol(3alleg4), object_message(3alleg4), replace_filename(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4),
unload_datafile(3alleg4)
Allegro version 4.4.2 excustom(3alleg4)