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Full Discussion: end-end packet delay?
Special Forums IP Networking end-end packet delay? Post 92556 by Neo on Monday 12th of December 2005 04:30:14 PM
Old 12-12-2005
Traceroute using UDP, as I recall, and PING uses ICMP. The protocols are different and therefore, the network responds differently depending on the configuration of hosts, firewalls and routers.
 

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GVPE.PROTOCOL(7)					   GNU Virtual Private Ethernet 					  GVPE.PROTOCOL(7)

The GNU-VPE Protocols
Overview
       GVPE can make use of a number of protocols. One of them is the GNU VPE protocol which is used to authenticate tunnels and send encrypted
       data packets. This protocol is described in more detail the second part of this document.

       The first part of this document describes the transport protocols which are used by GVPE to send it's data packets over the network.

PART 1: Transport protocols
       GVPE offers a wide range of transport protocols that can be used to interchange data between nodes. Protocols differ in their overhead,
       speed, reliability, and robustness.

       The following sections describe each transport protocol in more detail. They are sorted by overhead/efficiency, the most efficient
       transport is listed first:

       RAW IP

       This protocol is the best choice, performance-wise, as the minimum overhead per packet is only 38 bytes.

       It works by sending the VPN payload using raw IP frames (using the protocol set by ip-proto).

       Using raw IP frames has the drawback that many firewalls block "unknown" protocols, so this transport only works if you have full IP
       connectivity between nodes.

       ICMP

       This protocol offers very low overhead (minimum 42 bytes), and can sometimes tunnel through firewalls when other protocols can not.

       It works by prepending an ICMP header with type icmp-type and a code of 255. The default icmp-type is echo-reply, so the resulting packets
       look like echo replies, which looks rather strange to network administrators.

       This transport should only be used if other transports (i.e. raw IP) are not available or undesirable (due to their overhead).

       UDP

       This is a good general choice for the transport protocol as UDP packets tunnel well through most firewalls and routers, and the overhead
       per packet is moderate (minimum 58 bytes).

       It should be used if RAW IP is not available.

       TCP

       This protocol is a very bad choice, as it not only has high overhead (more than 60 bytes), but the transport also retries on it's own,
       which leads to congestion when the link has moderate packet loss (as both the TCP transport and the tunneled traffic will retry, increasing
       congestion more and more). It also has high latency and is quite inefficient.

       It's only useful when tunneling through firewalls that block better protocols. If a node doesn't have direct internet access but a HTTP
       proxy that supports the CONNECT method it can be used to tunnel through a web proxy. For this to work, the tcp-port should be 443 (https),
       as most proxies do not allow connections to other ports.

       It is an abuse of the usage a proxy was designed for, so make sure you are allowed to use it for GVPE.

       This protocol also has server and client sides. If the tcp-port is set to zero, other nodes cannot connect to this node directly. If the
       tcp-port is non-zero, the node can act both as a client as well as a server.

       DNS

       WARNING: Parsing and generating DNS packets is rather tricky. The code almost certainly contains buffer overflows and other, likely
       exploitable, bugs. You have been warned.

       This is the worst choice of transport protocol with respect to overhead (overhead can be 2-3 times higher than the transferred data), and
       latency (which can be many seconds). Some DNS servers might not be prepared to handle the traffic and drop or corrupt packets. The client
       also has to constantly poll the server for data, so the client will constantly create traffic even if it doesn't need to transport packets.

       In addition, the same problems as the TCP transport also plague this protocol.

       It's only use is to tunnel through firewalls that do not allow direct internet access. Similar to using a HTTP proxy (as the TCP transport
       does), it uses a local DNS server/forwarder (given by the dns-forw-host configuration value) as a proxy to send and receive data as a
       client, and an NS record pointing to the GVPE server (as given by the dns-hostname directive).

       The only good side of this protocol is that it can tunnel through most firewalls mostly undetected, iff the local DNS server/forwarder is
       sane (which is true for most routers, wireless LAN gateways and nameservers).

       Fine-tuning needs to be done by editing src/vpn_dns.C directly.

PART 2: The GNU VPE protocol
       This section, unfortunately, is not yet finished, although the protocol is stable (until bugs in the cryptography are found, which will
       likely completely change the following description). Nevertheless, it should give you some overview over the protocol.

       Anatomy of a VPN packet

       The exact layout and field lengths of a VPN packet is determined at compile time and doesn't change. The same structure is used for all
       transport protocols, be it RAWIP or TCP.

	+------+------+--------+------+
	| HMAC | TYPE | SRCDST | DATA |
	+------+------+--------+------+

       The HMAC field is present in all packets, even if not used (e.g. in auth request packets), in which case it is set to all zeroes. The
       checksum itself is calculated over the TYPE, SRCDST and DATA fields in all cases.

       The TYPE field is a single byte and determines the purpose of the packet (e.g. RESET, COMPRESSED/UNCOMPRESSED DATA, PING, AUTH
       REQUEST/RESPONSE, CONNECT REQUEST/INFO etc.).

       SRCDST is a three byte field which contains the source and destination node IDs (12 bits each).

       The DATA portion differs between each packet type, naturally, and is the only part that can be encrypted. Data packets contain more fields,
       as shown:

	+------+------+--------+------+-------+------+
	| HMAC | TYPE | SRCDST | RAND | SEQNO | DATA |
	+------+------+--------+------+-------+------+

       RAND is a sequence of fully random bytes, used to increase the entropy of the data for encryption purposes.

       SEQNO is a 32-bit sequence number. It is negotiated at every connection initialization and starts at some random 31 bit value. VPE
       currently uses a sliding window of 512 packets/sequence numbers to detect reordering, duplication and replay attacks.

       The authentication protocol

       Before nodes can exchange packets, they need to establish authenticity of the other side and a key. Every node has a private RSA key and
       the public RSA keys of all other nodes.

       A host establishes a simplex connection by sending the other node an RSA encrypted challenge containing a random challenge (consisting of
       the encryption key to use when sending packets, more random data and PKCS1_OAEP padding) and a random 16 byte "challenge-id" (used to
       detect duplicate auth packets). The destination node will respond by replying with an (unencrypted) RIPEMD160 hash of the decrypted
       challenge, which will authenticate that node. The destination node will also set the outgoing encryption parameters as given in the packet.

       When the source node receives a correct auth reply (by verifying the hash and the id, which will expire after 120 seconds), it will start
       to accept data packets from the destination node.

       This means that a node can only initiate a simplex connection, telling the other side the key it has to use when it sends packets. The
       challenge reply is only used to set the current IP address of the other side and protocol parameters.

       This protocol is completely symmetric, so to be able to send packets the destination node must send a challenge in the exact same way as
       already described (so, in essence, two simplex connections are created per node pair).

       Retrying

       When there is no response to an auth request, the node will send auth requests in bursts with an exponential back-off. After some time it
       will resort to PING packets, which are very small (8 bytes + protocol header) and lightweight (no RSA operations required). A node that
       receives ping requests from an unconnected peer will respond by trying to create a connection.

       In addition to the exponential back-off, there is a global rate-limit on a per-IP base. It allows long bursts but will limit total packet
       rate to something like one control packet every ten seconds, to avoid accidental floods due to protocol problems (like a RSA key file
       mismatch between two nodes).

       The intervals between retries are limited by the max-retry configuration value. A node with connect = always will always retry, a node with
       connect = ondemand will only try (and re-try) to connect as long as there are packets in the queue, usually this limits the retry period to
       max-ttl seconds.

       Sending packets over the VPN will reset the retry intervals as well, which means as long as somebody is trying to send packets to a given
       node, GVPE will try to connect every few seconds.

       Routing and Protocol translation

       The GVPE routing algorithm is easy: there isn't much routing to speak of: When routing packets to another node, GVPE trues the following
       options, in order:

       If the two nodes should be able to reach each other directly (common protocol, port known), then GVPE will send the packet directly to the
       other node.
       If this isn't possible (e.g. because the node doesn't have a hostname or known port), but the nodes speak a common protocol and a router is
       available, then GVPE will ask a router to "mediate" between both nodes (see below).
       If a direct connection isn't possible (no common protocols) or forbidden (deny-direct) and there are any routers, then GVPE will try to
       send packets to the router with the highest priority that is connected already and is able (as specified by the config file) to connect
       directly to the target node.
       If no such router exists, then GVPE will simply send the packet to the node with the highest priority available.
       Failing all that, the packet will be dropped.

       A host can usually declare itself unreachable directly by setting it's port number(s) to zero. It can declare other hosts as unreachable by
       using a config-file that disables all protocols for these other hosts. Another option is to disable all protocols on that host in the other
       config files.

       If two hosts cannot connect to each other because their IP address(es) are not known (such as dial-up hosts), one side will send a mediated
       connection request to a router (routers must be configured to act as routers!), which will send both the originating and the destination
       host a connection info request with protocol information and IP address of the other host (if known). Both hosts will then try to establish
       a direct connection to the other peer, which is usually possible even when both hosts are behind a NAT gateway.

       Routing via other nodes works because the SRCDST field is not encrypted, so the router can just forward the packet to the destination host.
       Since each host uses it's own private key, the router will not be able to decrypt or encrypt packets, it will just act as a simple router
       and protocol translator.

2.2								    2008-09-01							  GVPE.PROTOCOL(7)
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