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Operating Systems HP-UX How do I detect multicore processors? Post 92248 by Midcain on Thursday 8th of December 2005 05:25:17 PM
Old 12-08-2005
Wouldn't work . . .

Dividing by two would indeed solve the problem -- right up until HP moved to quad-core, or introduced a technology similar to Hyper-Threading. And if I happen to be running on a single-core system with only one processor, suddenly my script is only detecting half a processor.

Nice try, but it isn't as simple as it looks at first glance.
 

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cpu_family(3alleg4)						  Allegro manual					       cpu_family(3alleg4)

NAME
cpu_family - Contains the CPU type. Allegro game programming library. SYNOPSIS
#include <allegro.h> extern int cpu_family; DESCRIPTION
Contains the Intel type, where applicable. Allegro defines the following CPU family types: CPU_FAMILY_UNKNOWN - The type of processor is unknown CPU_FAMILY_I386 - The processor is an Intel-compatible 386 CPU_FAMILY_I486 - The processor is an Intel-compatible 486 CPU_FAMILY_I586 - The processor is a Pentium or equivalent CPU_FAMILY_I686 - The processor is a Pentium Pro, II, III or equivalent CPU_FAMILY_ITANIUM - The processor is an Itanium processor CPU_FAMILY_POWERPC - The processor is a PowerPC processor CPU_FAMILY_EXTENDED - The processor type needs to be read from the cpu_model You can read this variable after you have called check_cpu() (which is automatically called by allegro_init()). SEE ALSO
check_cpu(3alleg4), cpu_vendor(3alleg4), cpu_model(3alleg4), cpu_capabilities(3alleg4), allegro_init(3alleg4) Allegro version 4.4.2 cpu_family(3alleg4)
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