12-08-2005
Wouldn't work . . .
Dividing by two would indeed solve the problem -- right up until HP moved to quad-core, or introduced a technology similar to Hyper-Threading. And if I happen to be running on a single-core system with only one processor, suddenly my script is only detecting half a processor.
Nice try, but it isn't as simple as it looks at first glance.
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LEARN ABOUT SUSE
cpu_family
cpu_family(3alleg4) Allegro manual cpu_family(3alleg4)
NAME
cpu_family - Contains the CPU type. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
extern int cpu_family;
DESCRIPTION
Contains the Intel type, where applicable. Allegro defines the following CPU family types:
CPU_FAMILY_UNKNOWN - The type of processor is unknown
CPU_FAMILY_I386 - The processor is an Intel-compatible 386
CPU_FAMILY_I486 - The processor is an Intel-compatible 486
CPU_FAMILY_I586 - The processor is a Pentium or equivalent
CPU_FAMILY_I686 - The processor is a Pentium Pro, II, III
or equivalent
CPU_FAMILY_ITANIUM - The processor is an Itanium processor
CPU_FAMILY_POWERPC - The processor is a PowerPC processor
CPU_FAMILY_EXTENDED - The processor type needs to be read
from the cpu_model
You can read this variable after you have called check_cpu() (which is automatically called by allegro_init()).
SEE ALSO
check_cpu(3alleg4), cpu_vendor(3alleg4), cpu_model(3alleg4), cpu_capabilities(3alleg4), allegro_init(3alleg4)
Allegro version 4.4.2 cpu_family(3alleg4)