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Full Discussion: signals - SIGTERM
Top Forums Programming signals - SIGTERM Post 8928 by guest100 on Friday 19th of October 2001 09:42:03 AM
Old 10-19-2001
You can do a quick man for any one of them and pick the appropriate one.
 

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Detail Classes(3)						       Coin							 Detail Classes(3)

NAME
Detail Classes - Classes class SoConeDetail The SoConeDetail class contains information about the parts of a SoCone shape. Instances of this class are used for storing information about hit points on cone geometry after pick operations, and for storing information returned to tessellation callbacks. " class SoCubeDetail The SoCubeDetail class contains information about the parts of a SoCube shape. Instances of this class are used for storing information about hit points on cone geometry after pick operations, and for storing information returned to tessellation callbacks. " class SoCylinderDetail The SoCylinderDetail class contains information about the parts of a SoCylinder shape. Instances of this class are used for storing information about hit points on cylinder geometry after pick operations, and for storing information returned to tessellation callbacks. " class SoDetail The SoDetail class is the superclass for all classes storing detailed information about particular shapes. Detail information about shapes is used in relation to picking actions in Coin. They typically contain the relevant information about what particular part of the shape a pick ray intersected with. " class SoFaceDetail The SoFaceDetail class is for storing detailed polygon information. Instances of this class are used among other things for storing information about polygons after pick operations, and for storing information returned to tessellation callbacks. " class SoLineDetail The SoLineDetail class is for storing detailed 3D line information. Instances of this class are used among other things for storing information about lines after pick operations, and for storing information returned to tessellation callbacks. " class SoNodeKitDetail The SoNodeKitDetail class is yet to be documented. When a pick action is executed and geometry within a nodekit is hit, the nodekit generates an SoNodeKitDetail object which contains information about the specific part inside the nodekit hit by the pick ray. " class SoPointDetail The SoPointDetail class is for storing detailed information for a single 3D point. Instances of this class are used among other things for storing information about the vertices of lines and polygons after pick operations, and for storing information returned to tessellation callbacks. " class SoTextDetail The SoTextDetail stores information about a character in a string. Instances of this class are used for storing information about hit points on textual 2D or 3D geometry after pick operations, and for storing information returned to tessellation callbacks. " class SoDetailList The SoDetailList class is a container for pointers to SoDetail objects. This list class will delete the details when destructed/truncated, or when a detail in the list is replaced by another detail. The caller is responsible for allocating the details passed to the list, but should not deallocate them since this will be handled by the list. " Detailed Description Detail classes are objects that deliver additional information wherever the SoPrimitiveVertex class is used. This goes for ray picking results, and it also goes for primitive generation by SoShape classes for the SoCallbackAction class and fallback shape rendering through primitive generation (a useful debugging trick when debugging for instance raypicking). Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 Detail Classes(3)
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