10-19-2005
That's it. Thanks for the help.
Mike
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i downloaded a text file from metalab.unc.edu called sh.txt and in this reference manual it refers to shell scripting exit status .. at the end of one of the examples that author gave an exit status of 127..
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Consider the output of the following commands:
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LEARN ABOUT DEBIAN
monsterz
MONSTERZ(1) User Commands MONSTERZ(1)
NAME
monsterz - a puzzle game of monsters
SYNOPSIS
monsterz [OPTION]...
DESCRIPTION
Options
-h, --help
display this help and exit
-v, --version
display version information and exit
-f, --fullscreen
start in full screen mode
-m, --nomusic
disable music
-s, --nosfx
disable sound effects
--outfd <fd>
output scores to file descriptor <fd>
--data <dir>
set alternate data directory to <dir>
--score <file> set score file to <file>
AUTHOR
Written by Sam Hocevar, music by MenTaLguY, sound effects by Sun Microsystems, Inc., Michael Speck, David White and the Battle for Wesnoth
project, Mike Kershaw and Sam Hocevar.
REPORTING BUGS
Report bugs or suggestions to <sam@zoy.org>.
COPYRIGHT
Copyright (C) 2005, 2006 Sam Hocevar <sam@zoy.org>
(C) 1998 MenTaLguY <mental@rydia.net>
(C) 2002, 2005 Sun Microsystems, Inc.
(C) Michael Speck <kulkanie@gmx.net>
(C) 2003 by David White <davidnwhite@optusnet.com.au> and the
Battle for Wesnoth project
(C) Mike Kershaw <dragorn@kismetwireless.net> This program is free software; you can redistribute it and/or modify it under the
terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See http://sam.zoy.org/wtfpl/ for more
details. The sound effects are released under their own licences: applause.wav and pop.wav are covered by the LGPL, the others are covered
by the GPL.
SEE ALSO
The in-game help option.
monsterz 0.7.0 October 2007 MONSTERZ(1)