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Top Forums Programming How to generate a random number? Post 8578 by MacMonster on Monday 15th of October 2001 12:39:24 AM
Old 10-15-2001
Question How to generate a random number?

How to generate a random integer with specific range(for example, from 1 to 1000)?

Also, how to convert a floating point number into a integer?
 

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rbox(1) 						      General Commands Manual							   rbox(1)

NAME
rbox - generate point distributions for qhull SYNOPSIS
Command "rbox" (w/o arguments) lists the options. DESCRIPTION
rbox generates random or regular points according to the options given, and outputs the points to stdout. The points are generated in a cube, unless 's' or 'k' option is given. The format of the output is the following: first line contains the dimension and a comment, sec- ond line contains the number of points, and the following lines contain the points, one point per line. Points are represented by their coordinate values. EXAMPLES
rbox 10 10 random points in the unit cube centered at the origin. rbox 10 s D2 10 random points on a 2-d circle. rbox 100 W0 100 random points on the surface of a cube. rbox 1000 s D4 1000 random points on a 4-d sphere. rbox c D5 O0.5 a 5-d hypercube with one corner at the origin. rbox d D10 a 10-d diamond. rbox x 1000 r W0 100 random points on the surface of a fixed simplex rbox y D12 a 12-d simplex. rbox l 10 10 random points along a spiral rbox l 10 r 10 regular points along a spiral plus two end points rbox 1000 L10000 D4 s 1000 random points on the surface of a narrow lens. rbox c G2 d G3 a cube with coordinates +2/-2 and a diamond with coordinates +3/-3. rbox 64 M3,4 z a rotated, {0,1,2,3} x {0,1,2,3} x {0,1,2,3} lattice (Mesh) of integer points. 'rbox 64 M1,0' is orthogonal. rbox P0 P0 P0 P0 P0 5 copies of the origin in 3-d. Try 'rbox P0 P0 P0 P0 P0 | qhull QJ'. r 100 s Z1 G0.1 two cospherical 100-gons plus another cospherical point. 100 s Z1 a cone of points. 100 s Z1e-7 a narrow cone of points with many precision errors. OPTIONS
n number of points Dn dimension n-d (default 3-d) Bn bounding box coordinates (default 0.5) l spiral distribution, available only in 3-d Ln lens distribution of radius n. May be used with 's', 'r', 'G', and 'W'. Mn,m,r lattice (Mesh) rotated by {[n,-m,0], [m,n,0], [0,0,r], ...}. Use 'Mm,n' for a rigid rotation with r = sqrt(n^2+m^2). 'M1,0' is an orthogonal lattice. For example, '27 M1,0' is {0,1,2} x {0,1,2} x {0,1,2}. '27 M3,4 z' is a rotated integer lattice. s cospherical points randomly generated in a cube and projected to the unit sphere x simplicial distribution. It is fixed for option 'r'. May be used with 'W'. y simplicial distribution plus a simplex. Both 'x' and 'y' generate the same points. Wn restrict points to distance n of the surface of a sphere or a cube c add a unit cube to the output c Gm add a cube with all combinations of +m and -m to the output d add a unit diamond to the output. d Gm add a diamond made of 0, +m and -m to the output Pn,m,r add point [n,m,r] to the output first. Pad coordinates with 0.0. n Remove the command line from the first line of output. On offset the data by adding n to each coordinate. t use time in seconds as the random number seed (default is command line). tn set the random number seed to n. z generate integer coordinates. Use 'Bn' to change the range. The default is 'B1e6' for six-digit coordinates. In R^4, seven-digit coordinates will overflow hyperplane normalization. Zn s restrict points to a disk about the z+ axis and the sphere (default Z1.0). Includes the opposite pole. 'Z1e-6' generates degener- ate points under single precision. Zn Gm s same as Zn with an empty center (default G0.5). r s D2 generate a regular polygon r s Z1 G0.1 generate a regular cone BUGS
Some combinations of arguments generate odd results. Report bugs to qhull_bug@qhull.org, other correspondence to qhull@qhull.org SEE ALSO
qhull(1) AUTHOR
C. Bradford Barber c/o The Geometry Center 400 Lind Hall 207 Church Street S.E. Minneapolis, MN 55455 Geometry Center August 10, 1998 rbox(1)
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