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Full Discussion: virtual memory
Top Forums UNIX for Dummies Questions & Answers virtual memory Post 85608 by RTM on Thursday 6th of October 2005 09:36:02 AM
Old 10-06-2005
Virtual memory: The use of a disk partition or a file on disk to provide the same facilities usually provided by RAM. A way of using disk storage space to make the computer work as if it had more memory. When a file or program is too big for the computer to work with in its memory, part of the data is stored on disk. This virtual storage is divided into segments called pages; each page is correlated with a location in physical memory, or RAM. When an address is referenced, the page is swapped into memory; it is sent back to disk when other pages must be called. The program runs as if all the data is in memory.

RAM: Random Access Memory. The working memory of the computer. RAM is the memory used for storing data temporarily while working on it, running application programs, etc. "Random access" refers to the fact that any area of RAM can be accessed directly and immediately, in contrast to other media such as a magnetic tape where the tape must be wound to the point where the data is. RAM is called volatile memory; information in RAM will disappear if the power is switched off before it is saved to disk.
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screen(3alleg4) 						  Allegro manual						   screen(3alleg4)

NAME
screen - Global pointer to the screen hardware video memory. Allegro game programming library. SYNOPSIS
#include <allegro.h> extern BITMAP *screen; DESCRIPTION
Global pointer to a bitmap, sized VIRTUAL_W x VIRTUAL_H. This is created by set_gfx_mode(), and represents the hardware video memory. Only a part of this bitmap will actually be visible, sized SCREEN_W x SCREEN_H. Normally this is the top left corner of the larger virtual screen, so you can ignore the extra invisible virtual size of the bitmap if you aren't interested in hardware scrolling or page flipping. To move the visible window to other parts of the screen bitmap, call scroll_screen(). Initially the clipping rectangle will be limited to the physical screen size, so if you want to draw onto a larger virtual screen space outside this rectangle, you will need to adjust the clipping. For example, to draw a pixel onto the screen you would write: putpixel(screen, x, y, color); Or to implement a double-buffered system: /* Make a bitmap in RAM. */ BITMAP *bmp = create_bitmap(320, 200); /* Clean the memory bitmap. */ clear_bitmap(bmp); /* Draw onto the memory bitmap. */ putpixel(bmp, x, y, color); /* Copy it to the screen. */ blit(bmp, screen, 0, 0, 0, 0, 320, 200); Warning: be very careful when using this pointer at the same time as any bitmaps created by the create_video_bitmap() function (see the description of this function for more detailed information). And never try to destroy it with destroy_bitmap(). SEE ALSO
set_gfx_mode(3alleg4), is_screen_bitmap(3alleg4), create_video_bitmap(3alleg4), scroll_screen(3alleg4) Allegro version 4.4.2 screen(3alleg4)
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