09-29-2005
successive file renaming & overwriting
Hi all,
In our webserver customer wants to see the latest 10 files arrived. So the names are hardcoded in webpage like :
filename_01.txt
filename_02.txt
....
....
filename_10.txt
where the filename_01.txt is the latest one (typically the output of ls -1t) in the /../webpage directory.
I will have to schedule a daemon/cron job that picks new incoming files from directory /../land (both are in same server) - filename are standard - say new_file_ddmmyy and move to /../webpage directory.
Now the latest moved file will be renamed to filename_01.txt.
the old filename_01.txt will be renamed to filename_02.txt
and so on.
this will be a dynamic script.
Any idea/algorithm/logic/script will help me a lot.
Thanks in advance.
~
sabya
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LEARN ABOUT DEBIAN
pescetti
PESCETTI(1) General Commands Manual PESCETTI(1)
NAME
pescetti -- Pseudo-Duplimate Generator
SYNOPSIS
pescetti
DESCRIPTION
This manual page documents briefly the pescetti command.
OPTIONS
Here are a list of the available options and what they do. You must specify exactly one from --demo, --generate or --load.
--help Prints the help text
--demo Demonstration mode. Generates one hand with permutations and the tutorial for how to use them.
--generate=N
Generate N random boards
--load=boards.txt
Load boards+analysis from boards.txt
--load-dds=boards.dds
Load boards from boards.dds in dds format
--load-analysis=tricks.txt
Load analysis from tricks.txt
--permutations=permutations.txt
Generate the permutations and save them to the given file
--curtains=curtains.txt
Save curtain cards to file curtains.txt
--save=boards.txt
Save the boards+analysis to boards.txt
--save-dds=boards.dds
Save the boards to boards.dds in dds format
--save-analysis=tricks.txt
Save the analysis to tricks.txt
--format=html|txt|pdf
Set the output mode to the given format
--title=title
Set the title for the output
--output=hands.txt
Print the hands to hands.txt, rather than to standard output
--stats Generate statistics about the set of boards; included in the hands output
--analyze Run the dds analyzer on the boards and print the resulting numberof tricks (warning SLOW)
--criteria=
A list of criteria to apply to each generated hand to generate specific hand types. The list should be space separated and each
item may be suffixed with a colon and a (fractional) probability value which can be used to weight the criteria.
E.g. --criteria="weaknt:0.8 strongnt:0.5"
Valid criteria are: unbalanced weaknt strongnt twont strongtwo weaktwo three twoclubs 4441 singlesuit twosuits partscore game
slam game-invite slam-invite jumpshift jumpfit splinter bacon weird
--probability=factor
Generate hands matching the criteria with only the given probability. Factor is in the range 0 to 1. On each attempt to generate
a board it is rejected if it doesn't match the criteria with the given probability. A factor of about 0.8 gives roughly half
matching boards
AUTHOR
This manual page was written by Matthew Johnson <debian@matthew.ath.cx>. Permission is granted to copy, distribute and/or modify this docu-
ment under the terms of the GNU General Public License, Version 2 as published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL.
PESCETTI(1)