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Top Forums UNIX for Dummies Questions & Answers Script for using the Back button and the Close button Post 84585 by cbkihong on Tuesday 27th of September 2005 09:18:10 AM
Old 09-27-2005
Sorry if I am dumb, but you made me highly confused.

What did you mean by "go back to previous page"? With which method? Note that you can go back with a Javascript "window.history.back()" and also with a submit button whose containing form action is the previous page URL. But the underlying action is totally different.

And I'm even more confused by your saying of "returning to your site". Closing a popup that shows another site? Or use a javascript to trap the onclose event?

And I don't think you can have a single button with a same set of code that someone presses will do one thing while the others will do another provided the code is the same. Unless you generate some dynamic javascript depends on user with CGI or related stuff. Anyway, that doesn't appear to be anywhere intuitive to me.

I'm a Web developer too, but your description really didn't make much sense to me .....
 

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glutMouseFunc(3GLUT)						       GLUT						      glutMouseFunc(3GLUT)

NAME
glutMouseFunc - sets the mouse callback for the current window. SYNTAX
#include <GLUT/glut.h> void glutMouseFunc(void (*func)(int button, int state, int x, int y)); ARGUMENTS
func The new mouse callback function. DESCRIPTION
glutMouseFunc sets the mouse callback for the current window. When a user presses and releases mouse buttons in the window, each press and each release generates a mouse callback. The button parameter is one of GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, or GLUT_RIGHT_BUTTON. For systems with only two mouse buttons, it may not be possible to generate GLUT_MIDDLE_BUTTON callback. For systems with a single mouse but- ton, it may be possible to generate only a GLUT_LEFT_BUTTON callback. The state parameter is either GLUT_UP or GLUT_DOWN indicating whether the callback was due to a release or press respectively. The x and y callback parameters indicate the window relative coordinates when the mouse button state changed. If a GLUT_DOWN callback for a specific button is triggered, the program can assume a GLUT_UP callback for the same button will be generated (assuming the window still has a mouse callback registered) when the mouse button is released even if the mouse has moved outside the window. If a menu is attached to a button for a window, mouse callbacks will not be generated for that button. During a mouse callback, glutGetModifiers may be called to determine the state of modifier keys when the mouse event generating the call- back occurred. Passing NULL to glutMouseFunc disables the generation of mouse callbacks. SEE ALSO
glutKeyboardFunc, glutMotionFunc, glutSpaceballButtonFunc, glutButtonBoxFunc, glutTabletButtonFunc, glutGetModifiers AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutMouseFunc(3GLUT)
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