Sponsored Content
Special Forums IP Networking cofiguring cable modem in red hat 7.1 Post 8395 by solvman on Wednesday 10th of October 2001 11:03:48 PM
Old 10-11-2001
I use RedHat with cable modem.
Quote:
Is the cable modem plugged into a network card in your computer? If so, you can configure that network card using "linuxconf" or "ifconfig"
If you have dynamic ip maybe you just have to configure you net card with pump:

#pump -i <your net interface>

Hope it helps
Regards
Smilie
 

10 More Discussions You Might Find Interesting

1. IP Networking

unix and the cable modem

If the cable modem that the cable company is using doesn't support unix is there a way around that . Are there drivers I can get online or is there a way to configure redhat lenix (that's what I will be using) to work with the cable modem. Or is there a way to buy a third party cable modem that... (3 Replies)
Discussion started by: gparsons70
3 Replies

2. UNIX for Dummies Questions & Answers

Linux and my cable modem

I recently installed Caldera 2.4 (successfully:p ), but I cannot seem to get my cable modem up and running! My ISP is AT&T and I'm using @home. I've tried using DHCP and that didn't work either. I briefly read the cable modem HOWTO, but the lsmod didn't list my network card (3COM). What do I do now? (4 Replies)
Discussion started by: zorro
4 Replies

3. UNIX for Dummies Questions & Answers

can't get my cable modem up

Caldera eDesktop 2.4 - Cable Modem my NIC card has been detected, but funny scenario: #dmesg eth0: RealTek rtl8139 Fast Ethernet at 0x2400, IRQ 0, 00:50:ba:43:a0:ef /*I noticed that it detected the correct module (rtl8139) but I'm using D-Link and not RealTek, which uses the same module.... (1 Reply)
Discussion started by: zorro
1 Replies

4. UNIX for Dummies Questions & Answers

Is anyone using unix with cable modem

Is anyone using a cable modem with unix and if so does your cable co. support unix or did you get that going on your own and how. Thank you for all your help. (5 Replies)
Discussion started by: gparsons70
5 Replies

5. UNIX for Dummies Questions & Answers

Please Help Me With This Linux Red Hat 7.2 Modem Problem

I cant get my modem to work. Linux just isn't recognizing it. every time I typed wvdial, i get a message saying my modem is not responding I tried looking for drivers at the website Neo directed me to but I just couldn't find the right one from the information I was given about my modem... (2 Replies)
Discussion started by: TRUEST
2 Replies

6. IP Networking

DHCP Linux and cable modem

I can do all this in windows, but Im trying to run the SuSe 8.0 professional as a gateway. I have the local (private) LAN setup with no problems, but Im having troubles getting it to use DHCP to go out on the external card to the service provider, which only uses Dynamic IP's. WHere, what and how... (3 Replies)
Discussion started by: ftn96
3 Replies

7. UNIX for Dummies Questions & Answers

cable modem to sparc

hi , i have sparc machine , i want to connect my le0 (ethernet interface) directly to cable modem , i have created a file resolv.conf,hosts, dhcp.le0,defaultrouter,nisswitch,hostname.le0. i dont know my cable companies <domain name> and <name server assigned to me> , also they even dont know how... (5 Replies)
Discussion started by: raju
5 Replies

8. BSD

cable modem problem

hi I want to setup my cable modem under OpenBSD. I did not configure my network while installing the system. When I type, I get # ifconfig -a lo0 : .... ... ... rl0 : .... ... ... vr0 : ... ... ... I have two network cards (the machine will be a router). I created... (1 Reply)
Discussion started by: fnoyan
1 Replies

9. Solaris

Is the cable you are using a null modem cable or a modem cable

Hi all, Is there any difference between a null modem cable or a modem cable ? i assume that a null modem cable is a normal cable that i used from cpu serial ports to a modem for dialup. please correct if i am wrong, thks (2 Replies)
Discussion started by: waterbear
2 Replies

10. OS X (Apple)

Cannot access UNIX.com with new cable modem

Hi. I have a very strange problem, so strange I don't even know which sub-forum to post it to. Last week, my cable modem broke, so I took it back and got a new one. The new one doesn't work with my old router so, for now, I have to connect the modem directly to my Mac with an ethernet... (14 Replies)
Discussion started by: Scott
14 Replies
GLMAP2(3G)																GLMAP2(3G)

NAME
glMap2d, glMap2f - define a two-dimensional evaluator C SPECIFICATION
void glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) void glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ) PARAMETERS
target Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. u1, u2 Specify a linear mapping of u, as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equa- tions specified by this command. Initially, u1 is 0 and u2 is 1. ustride Specifies the number of floats or doubles between the beginning of control point Rij and the beginning of control point R(i+1)j , where i and j are the u and v control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. uorder Specifies the dimension of the control point array in the u axis. Must be positive. The initial value is 1. v1, v2 Specify a linear mapping of v, as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equa- tions specified by this command. Initially, v1 is 0 and v2 is 1. vstride Specifies the number of floats or doubles between the beginning of control point Rij and the beginning of control point Ri(j+1), where i and j are the u and v control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. vorder Specifies the dimension of the control point array in the v axis. Must be positive. The initial value is 1. points Specifies a pointer to the array of control points. DESCRIPTION
Evaluators provide a way to use polynomial or rational polynomial mapping to produce vertices, normals, texture coordinates, and colors. The values produced by an evaluator are sent on to further stages of GL processing just as if they had been presented using glVertex, glNormal, glTexCoord, and glColor commands, except that the generated values do not update the current normal, texture coordinates, or color. All polynomial or rational polynomial splines of any degree (up to the maximum degree supported by the GL implementation) can be described using evaluators. These include almost all surfaces used in computer graphics, including B-spline surfaces, NURBS surfaces, Bezier sur- faces, and so on. Evaluators define surfaces based on bivariate Bernstein polynomials. Define p ( u hat , v hat ) as p(u hat, v hat) = Sum(i=0 to n) Sum(j=0 to n) Bi^n (u hat) Bj^m (v hat) Rij where Rij is a control point, Bi^n(u hat) is the ith Bernstein polynomial of degree n (uorder = n + 1) Bi^n ( u hat ) = (n,i) (u hat)^i (1 - u hat) ^ (n-1) and Bj^m ( v hat ) is the jth Bernstein polynomial of degree m (vorder = m + 1) Bj^m ( u hat ) = (m,j) (v hat)^j (1 - b hat) ^ (m-j) Recall that 0^0 == 1 and (0,n) == 1 glMap2 is used to define the basis and to specify what kind of values are produced. Once defined, a map can be enabled and disabled by calling glEnable and glDisable with the map name, one of the nine predefined values for target, described below. When glEvalCoord2 presents values u and v, the bivariate Bernstein polynomials are evaluated using u hat and v hat, where u hat = (u-u1)/(u2-u1) v hat = (v-v1)/(v2-v1) target is a symbolic constant that indicates what kind of control points are provided in points, and what output is generated when the map is evaluated. It can assume one of nine predefined values: GL_MAP2_VERTEX_3 Each control point is three floating-point values representing x, y, and z. Internal glVertex3 commands are gen- erated when the map is evaluated. GL_MAP2_VERTEX_4 Each control point is four floating-point values representing x, y, z, and w. Internal glVertex4 commands are generated when the map is evaluated. GL_MAP2_INDEX Each control point is a single floating-point value representing a color index. Internal glIndex commands are generated when the map is evaluated but the current index is not updated with the value of these glIndex commands. GL_MAP2_COLOR_4 Each control point is four floating-point values representing red, green, blue, and alpha. Internal glColor4 com- mands are generated when the map is evaluated but the current color is not updated with the value of these glColor4 commands. GL_MAP2_NORMAL Each control point is three floating-point values representing the x, y, and z components of a normal vector. Internal glNormal commands are generated when the map is evaluated but the current normal is not updated with the value of these glNormal commands. GL_MAP2_TEXTURE_COORD_1 Each control point is a single floating-point value representing the s texture coordinate. Internal glTexCoord1 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value of these glTexCoord commands. GL_MAP2_TEXTURE_COORD_2 Each control point is two floating-point values representing the s and t texture coordinates. Internal glTexCoord2 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value of these glTexCoord commands. GL_MAP2_TEXTURE_COORD_3 Each control point is three floating-point values representing the s, t, and r texture coordinates. Internal glTexCoord3 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value of these glTexCoord commands. GL_MAP2_TEXTURE_COORD_4 Each control point is four floating-point values representing the s, t, r, and q texture coordinates. Internal glTexCoord4 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value of these glTexCoord commands. ustride, uorder, vstride, vorder, and points define the array addressing for accessing the control points. points is the location of the first control point, which occupies one, two, three, or four contiguous memory locations, depending on which map is being defined. There are uorder*vorder control points in the array. ustride specifies how many float or double locations are skipped to advance the internal memory pointer from control point Rij to control point R(i+1)j. vstride specifies how many float or double locations are skipped to advance the internal memory pointer from control point Rij to control point Ri(j+1). NOTES
As is the case with all GL commands that accept pointers to data, it is as if the contents of points were copied by glMap2 before glMap2 returns. Changes to the contents of points have no effect after glMap2 is called. Initially, GL_AUTO_NORMAL is enabled. If GL_AUTO_NORMAL is enabled, normal vectors are generated when either GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4 is used to generate vertices. ERRORS
GL_INVALID_ENUM is generated if target is not an accepted value. GL_INVALID_VALUE is generated if u1 is equal to u2, or if v1 is equal to v2. GL_INVALID_VALUE is generated if either ustride or vstride is less than the number of values in a control point. GL_INVALID_VALUE is generated if either uorder or vorder is less than 1 or greater than the return value of GL_MAX_EVAL_ORDER. GL_INVALID_OPERATION is generated if glMap2 is executed between the execution of glBegin and the corresponding execution of glEnd. When the GL_ARB_multitexture extension is supported, GL_INVALID_OPERATION is generated if glMap2 is called and the value of GL_ACTIVE_TEXTURE_ARB is not GL_TEXTURE0_ARB. ASSOCIATED GETS
glGetMap glGet with argument GL_MAX_EVAL_ORDER glIsEnabled with argument GL_MAP2_VERTEX_3 glIsEnabled with argument GL_MAP2_VERTEX_4 glIsEnabled with argument GL_MAP2_INDEX glIsEnabled with argument GL_MAP2_COLOR_4 glIsEnabled with argument GL_MAP2_NORMAL glIsEnabled with argument GL_MAP2_TEXTURE_COORD_1 glIsEnabled with argument GL_MAP2_TEXTURE_COORD_2 glIsEnabled with argument GL_MAP2_TEXTURE_COORD_3 glIsEnabled with argument GL_MAP2_TEXTURE_COORD_4 SEE ALSO
glBegin, glColor, glEnable, glEvalCoord, glEvalMesh, glEvalPoint, glMap1, glMapGrid, glNormal, glTexCoord, glVertex GLMAP2(3G)
All times are GMT -4. The time now is 07:20 PM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy