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Full Discussion: large file deletion
Top Forums UNIX for Dummies Questions & Answers large file deletion Post 81823 by jim mcnamara on Wednesday 24th of August 2005 11:35:29 AM
Old 08-24-2005
Something else is going on.
try this:
Code:
#!/bin/ksh
# spacehog
while getopts 2>/dev/null r c
do
  case $c in
    r) find . -type f | xargs ls -la |cut -c35-45,59-120 \
       | sort -r -n  ; exit 0 ;;
   \?) echo "\nUsage: $0 [-r]
       list the byte count and name of files in current dir sorted by size
       -r recursively lists all of the subdirectories as well" >&2
        exit 2;;
  esac
done

Code:
cd /export/home 
spacehog -r | head -20

This will find really big files for you. Keep track over a few hours to see what is happening to file sizes, and if new, even larger files appear.

And, yes, your filesytem will eventually fill up.
 

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GLDELETESHADER(3G)						    OpenGL 3.3							GLDELETESHADER(3G)

NAME
glDeleteShader - Deletes a shader object C SPECIFICATION
void glDeleteShader(GLuint shader); PARAMETERS
shader Specifies the shader object to be deleted. DESCRIPTION
glDeleteShader frees the memory and invalidates the name associated with the shader object specified by shader. This command effectively undoes the effects of a call to glCreateShader(). If a shader object to be deleted is attached to a program object, it will be flagged for deletion, but it will not be deleted until it is no longer attached to any program object, for any rendering context (i.e., it must be detached from wherever it was attached before it will be deleted). A value of 0 for shader will be silently ignored. To determine whether an object has been flagged for deletion, call glGetShader() with arguments shader and GL_DELETE_STATUS. ERRORS
GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL. ASSOCIATED GETS
glGetAttachedShaders() with the program object to be queried glGetShader() with arguments shader and GL_DELETE_STATUS glIsShader() SEE ALSO
glCreateProgram(), glCreateShader(), glDetachShader(), glUseProgram() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLDELETESHADER(3G)
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