Sponsored Content
Full Discussion: Jack Kilby dead at 81
Top Forums UNIX for Dummies Questions & Answers Jack Kilby dead at 81 Post 75840 by Just Ice on Wednesday 22nd of June 2005 11:19:24 AM
Old 06-22-2005
sounds like i'd be flipping burgers right now if it weren't for that guy ...

you want fries with that?
 
draw_sprite_ex(3alleg4) 					  Allegro manual					   draw_sprite_ex(3alleg4)

NAME
draw_sprite_ex - Draws a optionally flipped/blended/tinted sprite on the bitmap. Allegro game programming library. SYNOPSIS
#include <allegro.h> void draw_sprite_ex(BITMAP *bmp, BITMAP *sprite, int x, int y, int mode, int flip); DESCRIPTION
Draws the sprite image onto the destination bitmap using the specified mode argument, optionally flipping the sprite in the orientation specified by flip argument. The mode argument defines how is sprite going to be drawn on the destination bitmap: DRAW_SPRITE_NORMAL - draws a masked sprite, like draw_sprite() DRAW_SPRITE_LIT - draws a tinted sprite, like draw_lit_sprite() DRAW_SPRITE_TRANS - draws a blended sprite, like draw_trans_sprite() The flip argument defines the flipping orientation: DRAW_SPRITE_NO_FLIP = 0 - do not perform flipping DRAW_SPRITE_H_FLIP - flip horizontally DRAW_SPRITE_V_FLIP - flip vertically DRAW_SPRITE_VH_FLIP - flip both vertically and horizontally SEE ALSO
draw_sprite(3alleg4), draw_sprite_v_flip(3alleg4), draw_sprite_h_flip(3alleg4), draw_trans_sprite(3alleg4), draw_lit_sprite(3alleg4), extrans2(3alleg4) Allegro version 4.4.2 draw_sprite_ex(3alleg4)
All times are GMT -4. The time now is 03:13 PM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy