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Full Discussion: Restarting a Crashed Process
Top Forums Shell Programming and Scripting Restarting a Crashed Process Post 70706 by Phobos on Tuesday 3rd of May 2005 08:32:35 AM
Old 05-03-2005
Well the hacker thing isn't that big of a deal. When you are playing the game a player can type a certain command which will cause the server to have a segmentation fault and crash - a buffer overflow I believe. What I was thinking of doing was a ps for each process with the certain conf file. Then put that in a loop and if it doesn't exist then restart the process. However, I don't see how I can output the contents of ps so that i can check this. Like how do you do this: ps -arguments < temp.file
 

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DM(8)							    BSD System Manager's Manual 						     DM(8)

NAME
dm -- dungeon master SYNOPSIS
ln -s dm game DESCRIPTION
dm is a program used to regulate game playing. dm expects to be invoked with the name of a game that a user wishes to play. This is done by creating symbolic links to dm, in the directory /usr/games for all of the regulated games. The actual binaries for these games should be placed in a ``hidden'' directory, /usr/games/hide, that may only be accessed by the dm program. dm determines if the requested game is available and, if so, runs it. The file /etc/dm.conf controls the conditions under which games may be run. The file /etc/nogames may be used to ``turn off'' game playing. If the file exists, no game playing is allowed; the contents of the file will be displayed to any user requesting a game. FILES
/etc/dm.conf configuration file /etc/nogames turns off game playing /usr/games/hide directory of ``real'' binaries /var/log/games.log game logging file SEE ALSO
dm.conf(5) HISTORY
The dm command appeared in 4.3BSD-Tahoe. SECURITY CONSIDERATIONS
Two issues result from dm running the games setgid ``games''. First, all games that allow users to run UNIX commands should carefully set both the real and effective group ids immediately before executing those commands. Probably more important is that dm never be setgid any- thing but ``games'' so that compromising a game will result only in the user's ability to play games at will. Secondly, games which previ- ously had no reason to run setgid and which accessed user files may have to be modified. BSD
May 31, 1993 BSD
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