04-20-2005
pine does'nt attach files
Hello All,
I am maintaining a server and I use pine as MUA and sendmail as MTA. Suddenly many users in the network face the problem of not being able to attach files using pine. I checked the sendmail.cf file and found a variable "MaxMessageSize = 1000000". Eventhough the message size (i guess it is the message body + attachment if any) is assigned to be 1Mb, I cannot attach even a 100Kb file. I would like to know if there is any way to configure the attachment size? or is there anything else I need to look into. Any help help is greatly appreciated and thanks a zillion.
9 More Discussions You Might Find Interesting
1. UNIX for Advanced & Expert Users
Hi :-
I am trying to make a script to send mail using pine. But it takes me to the Pine Menu Console and I have to send it manually.
Note that I am attaching a file with it.
Any quick response will be highly appreciated. (4 Replies)
Discussion started by: s_aamir
4 Replies
2. UNIX for Dummies Questions & Answers
how to configure pine in my linux os (1 Reply)
Discussion started by: rajan_ka1
1 Replies
3. Shell Programming and Scripting
if test.dat is the file
cat test.dat|uuencode test.dat|mailx -s "subject" mailid
can be used for attaching test.dat
how can i attach more than one file to a mail using mailx (2 Replies)
Discussion started by: anumkoshy
2 Replies
4. Shell Programming and Scripting
I am trying to send multiple files as attachment in one email, I tried to search but couldn't find. Please let me know if any solutions. (2 Replies)
Discussion started by: mgirinath
2 Replies
5. UNIX for Dummies Questions & Answers
I'm learning a little about pine after downloading it. I can't seem to get it to work, though. It can't open the inbox -- it sits there (as the little slash mark rotates) but after a while it stops and can't make the connection, with a message saying that "connection to gmail.pop....(something)... (0 Replies)
Discussion started by: Straitsfan
0 Replies
6. Shell Programming and Scripting
Hi,
My script has to send 2 files as a separate attachment(Note : files to be sent without zipping) to the specified email id.
Below code was used but it is not attaching the file as expected instead the file contents are displayed in the body of the email.
Kindly,help with your... (22 Replies)
Discussion started by: meva
22 Replies
7. Shell Programming and Scripting
I need to attach all files starting with 'BusinessReport' using mutt command.
It could be any number of files in that directory, say BusinessReport_01, BusinessReport_03, BusinessReport_04 etc.
Is there a way to attach all files where filename like BusinessReport_* and sent it using mutt... (2 Replies)
Discussion started by: Jassz
2 Replies
8. Shell Programming and Scripting
Hello Folks,
I am looking for the script which will go to directory and check for the latest 5 files and send a mail to attaches these files to user.
Kindly guide.
Regards (7 Replies)
Discussion started by: sadique.manzar
7 Replies
9. Shell Programming and Scripting
Hello,
I have massive number of big files that needed to be counted for the total number of lines (> 100x millions) each. I want the file name attached to the count results so that they are aligned nicely matching name and counts.
I could do each file at a time, which will take hours to finish,... (8 Replies)
Discussion started by: yifangt
8 Replies
LEARN ABOUT MOJAVE
glframebuffertexturelayer
GLFRAMEBUFFERTEXTURE(3G) OpenGL 3.3 GLFRAMEBUFFERTEXTURE(3G)
NAME
glFramebufferTextureLayer - attach a single layer of a texture to a framebuffer
C SPECIFICATION
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
PARAMETERS
target
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is
equivalent to GL_DRAW_FRAMEBUFFER.
attachment
Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT
or GL_DEPTH_STENCIL_ATTACHMMENT.
texture
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
level
Specifies the mipmap level of texture to attach.
layer
Specifies the layer of texture to attach.
DESCRIPTION
glFramebufferTextureLayer operates like glFramebufferTexture(), except that only a single layer of the texture level, given by layer, is
attached to the attachment point. If texture is not zero, layer must be greater than or equal to zero. texture must either be zero or the
name of an existing three-dimensional texture, one- or two-dimensional array texture, or multisample array texture.
NOTES
glFramebufferTextureLayer is available only if the GL version is 3.2 or greater.
ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens.
GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.
GL_INVALID_VALUE is generated if texture is not zero or the name of an existing texture object.
GL_INVALID_VALUE is generated if texture is not zero and layer is negative.
GL_INVALID_OPERATION is generated if zero is bound to target.
GL_INVALID_OPERATION is generated if texture is not zero or the name of an existing cube map texture.
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTextureFace()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLFRAMEBUFFERTEXTURE(3G)