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Full Discussion: SuSE comparision
Operating Systems Linux SuSE SuSE comparision Post 61988 by Neo on Thursday 10th of February 2005 10:13:26 AM
Old 02-10-2005
Dear phantom,

True. But, I find that knowledgable support people understand that the kernel is the same.

With regard to problems, "what problems" laughing out loud, linux and their applications work like clockwork. Only "rookies" have problems and their problems are generally related to not understanding the environment (permission problems, libs, environmental variables, etc.).

In my opinion, it is better to have a solid OS than one that is simply "supported" when you "call in". So, as you can see, there are alternative perspectives and requirements, based on the user. Not all people run "big commercial linux" in the production environment.

So I disagree with your statement that not running "RedHat or SuSE" in production is "a big mistake". Your statement creates the wrong impression and makes a blanket opinion, which is too strong and misleading.
 
ARITHMETIC(6)							 BSD Games Manual						     ARITHMETIC(6)

NAME
arithmetic -- quiz on simple arithmetic SYNOPSIS
arithmetic [-o +-x/] [-r range] DESCRIPTION
arithmetic asks you to solve problems in simple arithmetic. Each question must be answered correctly before going on to the next. After every 20 problems, it prints the score so far and the time taken. You can quit at any time by typing the interrupt or end-of-file character. The options are as follows: -o By default, arithmetic asks questions on addition of numbers from 0 to 10, and corresponding subtraction. By supplying one or more of the characters +-x/, you can ask for problems in addition, subtraction, multiplication, and division, respectively. If you give one of these characters more than once, that kind of problem will be asked correspondingly more often. -r If a range is supplied, arithmetic selects the numbers in its problems in the following way. For addition and multiplication, the numbers to be added or multiplied are between 0 and range, inclusive. For subtraction and division, both the required result and the number to divide by or subtract will be between 0 and range. (Of course, arithmetic will not ask you to divide by 0.) The default range is 10. When you get a problem wrong, arithmetic will remember the numbers involved, and will tend to select those numbers more often than others, in problems of the same sort. Eventually it will forgive and forget. arithmetic cannot be persuaded to tell you the right answer. You must work it out for yourself. DIAGNOSTICS
``What?'' if you get a question wrong. ``Right!'' if you get it right. ``Please type a number.'' if arithmetic doesn't understand what you typed. SEE ALSO
bc(1), dc(1) BSD
May 31, 1993 BSD
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