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Full Discussion: handling-create new SIGNALS
Top Forums Programming handling-create new SIGNALS Post 5903 by rwb1959 on Sunday 26th of August 2001 01:09:55 PM
Old 08-26-2001
creating new signals

Hello,

My first question to you would be...
why do you want to create a new signal?
Can you expand on your reasoning for doing so?
In the 2.2.X kernel, you currently have all
the POSIX.1 signals along with some 17 or so
other signals supported. In general, I would
not recommend making changes to signal.c unless
you're trying to fix a bug. By adding a new
signal to the kernel, you effectively have
created a new "experimental" version of your
kernel and future kernel upgrades would have
to also be modified.
 

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pause(2)							System Calls Manual							  pause(2)

NAME
pause - suspend process until signal SYNOPSIS
DESCRIPTION
suspends the calling process until it receives a signal. The signal must be one that is not currently set to be ignored or blocked (masked) by the calling process. If the signal causes termination of the calling process, does not return. If the signal is by the calling process and control is returned from the signal-catching function (see signal(5)), the calling process resumes execution from the point of suspension; with a return value of -1 from and set to APPLICATION USAGE
Threads Considerations Signal dispositions (such as catch/default/ignore) are shared by all threads in the process and blocked signal masks are maintained by each thread. Therefore, the signals being waited for should not be ignored by the process or blocked by the calling thread. will suspend only the calling thread until it receives a signal. If other threads in the process do not block the signal, the signal may be delivered to another thread in the process and the thread in may continue waiting. For this reason, the use of is recommended instead of for multi-threaded applications. For more information regarding signals and threads, refer to signal(5). SEE ALSO
alarm(2), kill(2), sigwait(2), wait(2), signal(5). STANDARDS CONFORMANCE
pause(2)
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