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Full Discussion: Unix vi editor
Top Forums UNIX for Advanced & Expert Users Unix vi editor Post 57603 by lloydnwo on Wednesday 3rd of November 2004 02:37:52 AM
Old 11-03-2004
Unix vi editor

Dear All,

Is there a way to handle special french, spanish character is vi editor (Sun Solaris 8). Foll. is a label in notepad (windows),
Cliquez ici pour revenir Ã_ la recherche de l'hôtel

this label is stored in a text file, when i tranfer this file to unix using ftp (tried both ansi & bin mode),
the label gets converted to

Cliquez ici pour revenir \205 la recherche de l'h\223tel

I use this label to insert into my table. As a result of the special characters my insert clause fails. Is there any settings i need to do so that i can handle these characters.
Thanks in advance.

Regards,

Lloyd
 

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GLOBJECTLABEL(3G)						   OpenGL Manual						 GLOBJECTLABEL(3G)

NAME
glObjectLabel - label a named object identified within a namespace C SPECIFICATION
void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const char * label); PARAMETERS
identifier The namespace from which the name of the object is allocated. name The name of the object to label. length The length of the label to be used for the object. label The address of a string containing the label to assign to the object. DESCRIPTION
glObjectLabel labels the object identified by name within the namespace given by identifier. identifier must be one of GL_BUFFER, GL_SHADER, GL_PROGRAM, GL_VERTEX_ARRAY, GL_QUERY, GL_PROGRAM_PIPELINE, GL_TRANSFORM_FEEDBACK, GL_SAMPLER, GL_TEXTURE, GL_RENDERBUFFER, GL_FRAMEBUFFER, to indicate the namespace containing the names of buffers, shaders, programs, vertex array objects, query objects, program pipelines, transform feedback objects, samplers, textures, renderbuffers and frame buffers, respectively. label is the address of a string that will be used to label an object. length contains the number of characters in label. If length is negative, it is implied that label contains a null-terminated string. If label is NULL, any debug label is effectively removed from the object. ERRORS
GL_INVALID_ENUM is generated if identifier is not one of the accepted object types. GL_INVALID_OPERATION is generated if name is not the name of an existing object of the type specified by identifier. GL_INVALID_VALUE is generated if the number of characters in label, excluding the null terminator when length is negative, is greater than the value of GL_MAX_LABEL_LENGTH. ASSOCIATED GETS
glGet() with argument GL_MAX_LABEL_LENGTH. SEE ALSO
glPushDebugGroup(), glPopDebugGroup(), glObjectPtrLabel(). COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLOBJECTLABEL(3G)
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