hi!
i am writing a c program which has the following structure:
main()
{
child1
child1.1
child2
child2.1
}
the child1.1 and 2.1 are becoming zombies...
how can i handle this...
thanx (1 Reply)
I have RHES4 machine with VRTSralus - Backup Exec agent installed there and running as a service. The agent hiccups sometimes and turns into defunct state. The problem is that I cannot kill it anyway., it stays there forever until the machine is rebooted. I wonder if anyone had such an experience... (1 Reply)
Hi
I need help because I don't know if it is possible to add a find inside a cat.
like I have a file with the pid of the process that use to became zombie. And I have the same pid stored in the var (pid1)
now, I have no clue how to check if the the find finds the pid or even if it's... (2 Replies)
dear friends,
in an interview they asked me what is zombie process. how we can identifying these process.if can you kill all zombie process. (8 Replies)
Is there an equivilant to the preap command in AIX that would allow me to get rid of a zombie process. I am new to AIX, moving over from Solaris and in the past I have been able to preap the pid on the defunct process to clean them up. I have looked around and the best I can see is that it may... (3 Replies)
Dear Bos,
I have one server,everday if I check with command TOP always present zombie,like below:
last pid: 4578; load averages: 0.15, 0.11, 0.13 07:56:15
298 processes: 295 sleeping, 1... (10 Replies)
Hey guys,
So i did some research on the site but previous posts answered most of my questions about zombie processes but I have one question that didnt seem to get addressed
"how do you find the parent or parent ID of a zombie process so you can kill it?"
I know p -kill doesnt always just... (6 Replies)
What is the overhead associated with zombie process?Is it running out of process-ID?:confused:
Since some information is stored in process table..
Thanks in Advance (4 Replies)
Discussion started by: jois
4 Replies
LEARN ABOUT OSX
osacompile
OSACOMPILE(1) BSD General Commands Manual OSACOMPILE(1)NAME
osacompile -- compile AppleScripts and other OSA language scripts
SYNOPSIS
osacompile [-l language] [-e command] [-o name] [-d] [-r type:id] [-t type] [-c creator] [-x] [-s] [-u] [-a arch] [file ...]
DESCRIPTION
osacompile compiles the given files, or standard input if none are listed, into a single output script. Files may be plain text or other
compiled scripts. The options are as follows:
-l language
Override the language for any plain text files. Normally, plain text files are compiled as AppleScript.
-e command
Enter one line of a script. Script commands given via -e are prepended to the normal source, if any. Multiple -e options may be given
to build up a multi-line script. Because most scripts use characters that are special to many shell programs (e.g., AppleScript uses
single and double quote marks, ``('', ``)'', and ``*''), the command will have to be correctly quoted and escaped to get it past the
shell intact.
-o name
Place the output in the file name. If -o is not specified, the resulting script is placed in the file ``a.scpt''. The value of -o
partly determines the output file format; see below.
-x Save the resulting script as execute-only.
The following options are only relevant when creating a new bundled applet or droplet:
-s Stay-open applet.
-u Use startup screen.
-a arch
Create the applet or droplet for the specified target architecture arch. The allowable values are ``ppc'', ``i386'', and ``x86_64''.
The default is to create a universal binary.
The following options control the packaging of the output file. You should only need them for compatibility with classic Mac OS or for cus-
tom file formats.
-d Place the resulting script in the data fork of the output file. This is the default.
-r type:id
Place the resulting script in the resource fork of the output file, in the specified resource.
-t type
Set the output file type to type, where type is a four-character code. If this option is not specified, the creator code will not be
set.
-c creator
Set the output file creator to creator, where creator is a four-character code. If this option is not specified, the creator code will
not be set.
If no options are specified, osacompile produces a Mac OS X format script file: data fork only, with no type or creator code.
If the -o option is specified and the file does not already exist, osacompile uses the filename extension to determine what type of file to
create. If the filename ends with ``.app'', it creates a bundled applet or droplet. If the filename ends with ``.scptd'', it creates a bun-
dled compiled script. Otherwise, it creates a flat file with the script data placed according to the values of the -d and -r options.
EXAMPLES
To produce a script compatible with classic Mac OS:
osacompile -r scpt:128 -t osas -c ToyS example.applescript
SEE ALSO osascript(1), osalang(1)Mac OS X November 12, 2008 Mac OS X