09-06-2004
Quote:
Originally posted by Driver
You should wait until you actually have some source code before you start announcing anything. Perhaps this may turn out to be a vaporware product that will never become usable - There are enough such examples on sourceforge already. If you were really interested in criticism and good ideas, I suppose you'd have talked more about your own innovative ideas. If you only do this project to learn more about programming, it definitely does not belong on sourceforge!
> There are 1000's of text editors already available. (Just ask Google), so why reinvent the wheel and create yet another?
I'm all for reinventing stuff. I have both the ``Not Invented Here'' and ``Let's Reinvent the Wheel'' syndromes, but I can still think of a few objective reasons as to why it may be beneficial to roll your own applications in general, and text editors in particular:
- You can implement exactly what you want in exactly the way you want it
- You can leave out tons of bloat included by other text editors that you never need and use
- Since you are the author, you will find it very easy to add new features and bugfixes. This may be a lot harder with a huge and unknown source base of, say, emacs
- It will help you become more familiar with text editing in general. The console version may provide new insights about terminal capabilities and the terminal databases to begin with ...
Oh, and
Don't you think there are even more ``ls''-style programs than Unix text editors?
I have started writing the source code, so there is source.
Just because there are many text editors doesn't mean that I should "re-invent the wheel."
-------------------------------------
I have a question to ask a few people.
Should the program run on an X11 server (like Ted, the Linux RTF editor), or should it be a program that can run on KDE (like Konqueror)?
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LEARN ABOUT DEBIAN
unidrawintro
UnidrawIntro(3U) InterViews Reference Manual UnidrawIntro(3U)
NAME
Unidraw_Intro - Unidraw library for graphical object editor development
SYNOPSIS
#include <Unidraw/class.h>
#include <Unidraw/Components/class.h>
#include <Unidraw/Commands/class.h>
#include <Unidraw/Tools/class.h>
#include <Unidraw/Graphic/class.h>
CC ... -lUnidraw ... -lInterViews -lX -lm
DESCRIPTION
Unidraw is an architecture for creating object-oriented graphical editors in domains such as technical and artistic drawing, music composi-
tion, and circuit design. Unidraw simpifies the construction of these editors by providing programming abstractions that are common across
domains. Unidraw defines four basic abstractions: components encapsulate the appearance and semantics of objects in a domain, tools sup-
port direct manipulation of components, commands define operations on components and other objects, and external representations define the
mapping between components and the file format generated by the editor. Unidraw also supports multiple views, graphical connectivity and
confinement, and dataflow between components.
The Unidraw library contains a collection of classes that implement the Unidraw architecture. The Unidraw library is used together with
the rest of InterViews, except the graphic structured graphics library, to develop domain-specific graphical object editors. InterViews
interactors and composition mechanisms support an application's look and feel, while the Unidraw library supports functionality unique to
graphical object editors. Currently, the Unidraw library provides its own structured graphics classes, which are similar to but incompati-
ble with the graphic library classes. Therefore you must not use both graphic and Unidraw classes in the same application.
General Unidraw classes are declared in header files in the Unidraw include file subdirectory. Component, command, tool, and structured
graphics classes are declared in corresponding subdirectories under the Unidraw subdirectory.
SEE ALSO
InterViews(3I)
Generalized Graphical Object Editing, John M. Vlissides, Technical Report CSL-TR-90-427, Stanford University, June 1990.
Unidraw 11 June 1990 UnidrawIntro(3U)