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The Lounge What is on Your Mind? I'm writing a new Linux program! Post 55209 by Danny_10 on Monday 6th of September 2004 09:47:55 AM
Old 09-06-2004
Quote:
Originally posted by Driver
You should wait until you actually have some source code before you start announcing anything. Perhaps this may turn out to be a vaporware product that will never become usable - There are enough such examples on sourceforge already. If you were really interested in criticism and good ideas, I suppose you'd have talked more about your own innovative ideas. If you only do this project to learn more about programming, it definitely does not belong on sourceforge!

> There are 1000's of text editors already available. (Just ask Google), so why reinvent the wheel and create yet another?

I'm all for reinventing stuff. I have both the ``Not Invented Here'' and ``Let's Reinvent the Wheel'' syndromes, but I can still think of a few objective reasons as to why it may be beneficial to roll your own applications in general, and text editors in particular:

- You can implement exactly what you want in exactly the way you want it

- You can leave out tons of bloat included by other text editors that you never need and use

- Since you are the author, you will find it very easy to add new features and bugfixes. This may be a lot harder with a huge and unknown source base of, say, emacs

- It will help you become more familiar with text editing in general. The console version may provide new insights about terminal capabilities and the terminal databases to begin with ...

Oh, and



Don't you think there are even more ``ls''-style programs than Unix text editors? Smilie
I have started writing the source code, so there is source.

Just because there are many text editors doesn't mean that I should "re-invent the wheel."

-------------------------------------

I have a question to ask a few people.

Should the program run on an X11 server (like Ted, the Linux RTF editor), or should it be a program that can run on KDE (like Konqueror)?
 

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macpack(Mono 1.0)														 macpack(Mono 1.0)

NAME
macpack - Macintosh OS X Packager for managed gui assemblies SYNOPSIS
macpack [options] assembly DESCRIPTION
macpack is a tool used to package managed assemblies (like System.Windows.Forms or Cocoa#) that require gui availability for deployment on Mac OS X. macpack will prepare a OS X compatible bundle from the provided assembly and resources. The bundle will include the specified assembly as well as any of the provided resources (specified with the -resource: switch). Developers can specify the kind of application to produce using the -mode: argument. This controls how the environment in the Mono class libraries is setup. OPTIONS
-a assembly This option tells macpack where the managed assembly that you want to bundle resides. This option is also used to point to the shell script to launch in the case of a X11/Gtk# application. This is the same as just passing the assembly as an argument. -m [winforms,x11,console,cocoa] or -mode:[winforms,x11,console,cocoa] A value indicating the kind of application: WinForms is a Winforms application running on Quartz; X11 is an application that requires the X11 server to run; console is a non-graphical application; cocoa is an application based on Cocoa# -n NAME or -appname:NAME This option specifies the application name of the emitted bundle. This is what you will see in Finder. -o DIRECTORY or -output:DIRECTORY This option specifies the path to output the generated Application. -r RESOURCE or -resource:RESOURCE This option can be specified multiple times. It will place a copy of each resource into the bundles resources directory. Alternatively, you can use a comma separated list of resources. AUTHOR
Geoff Norton WEB SITE
Visit: http://www.mono-project.com for details macpack(Mono 1.0)
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