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Full Discussion: dtlogin logo
Operating Systems Solaris dtlogin logo Post 54980 by pressy on Monday 30th of August 2004 06:27:08 AM
Old 08-30-2004
dtlogin logo

hiho,
where are the frisky CDE admins.... ;-)
how can i change the welcome logo?
i found the /usr/dt/config/C/Xresources
and the entry:
Dtlogin*logo*bitmapFile:
but when i enter my own *.bm or *.xpm file the screen use a black logo.... i think i am using the wrong resolution for my picture... but what is the right one??
any ideas
X pixel x Y pixel in X bit?

thx a lot

pressy
 

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draw_character_ex(3alleg4)                                        Allegro manual                                        draw_character_ex(3alleg4)

NAME
draw_character_ex - Draws non transparent pixels of the sprite with a color. Allegro game programming library. SYNOPSIS
#include <allegro.h> void draw_character_ex(BITMAP *bmp, BITMAP *sprite, int x, int y, color, bg); DESCRIPTION
Draws a copy of the sprite bitmap onto the destination bitmap at the specified position, drawing transparent pixels in the background color (or skipping them if the background color is -1) and setting all other pixels to the specified color. Transparent pixels are marked by a zero in 256-color modes or bright pink for truecolor data (maximum red and blue, zero green). The sprite must be an 8-bit image, even if the destination is a truecolor bitmap. Example: BITMAP *logo; ... /* Draw the logo silhouette in red. */ draw_character_ex(screen, logo, SCREEN_W / 2, SCREEN_H / 2, makecol(255, 0, 0), -1); SEE ALSO
draw_sprite(3alleg4), bitmap_mask_color(3alleg4) Allegro version 4.4.2 draw_character_ex(3alleg4)
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