06-15-2004
I was thinking, technically he could make use of his unix machines in his winblows environment to a limited degree.
If he installed cygwin, and built some cross compilers on his unix machines, he should be able to compile distcc for ditributed compiling on his winblows machine. I've never tried it, but I'm sure it would be possible.
There are other things you could do to speed up a windows environment. Take blender for example, I belive it has some network rendering stuff it in and it is cross platform.
As for transparent clustering windows + unix, it ain't gonna happen.
And on another note about mosix, keep in mind it is designed for transparent computational clusters, ie. number crunching machines. It'll speed up things like a multi-threaded, CPU bound processes, but stuff that is IO bound will not migrate to the other nodes. Don't think it'll speed up your [insert favorite 3D video game here] because it won't.
As with everything in unix, the tools are there. It's how you use them that makes it worthwhile. If you do not want to learn how to use the tools, or want the computer to do something (half-assed) for you, stick with winblows.
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LEARN ABOUT CENTOS
snap2tzx
snap2tzx(1) Emulators snap2tzx(1)
NAME
snap2tzx - Convert ZX Spectrum snapshot to .tzx tape images
SYNOPSIS
snap2tzx [-1 string] [-2 string] [-b colour] [-g string] [-l string] [-o filename] [-r] [-s speed] [-v] [-$ filename] snapshot
DESCRIPTION
snap2tzx converts a ZX Spectrum snapshot into a .tzx tape image.
OPTIONS
-1 string
causes string (which has a maximum of 32 characters) to be shown while loading.
-2 string
causes string (maximum 32 characters) to also be shown while loading.
-b colour
specifies the border colour while loading.
-g string
causes string (maximum 32 characters) to be used as the game name while loading.
-l string
causes string (maximum 8 characters) to be used as the BASIC filename in the loader.
-o filename
causes the output to be sent to filename.
-r causes the final line of attribute data in the loading screen to be bright.
-s speed
specifies the speed of the loader; available values for speed are 0 (1500 bps), 1 (2250 bps), 2 (3000 bps) and 3 (6000 bps).
-v specifies verbose output.
-$ filename
specifies that the ZX Spectrum screen stored in filename should be used as the loading screen.
snapshot
specifies the snapshot (in a format supported by libspectrum(3)) to be converted.
In any string parameter, the tilde (~) will be converted into a copyright symbol.
BUGS
None known.
SEE ALSO
fuse(1), fuse-utils(1), libspectrum(3), listbasic(1), snapconv(1)
The comp.sys.sinclair Spectrum FAQ, at
http://www.worldofspectrum.org/faq/index.html.
AUTHOR
Philip Kendall (philip-fuse@shadowmagic.org.uk).
Tomaz Kac wrote z802tzx (ftp://ftp.worldofspectrum.org/pub/sinclair/tools/unix/z802tzx-1.2.tar.gz), on which snap2tzx is very heavily
based.
Martijn van der Heide wrote the turbo-loading code, originally for Taper (http://www.worldofspectrum.org/taper.html).
Version 1.0.0 16th December, 2010 snap2tzx(1)