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Full Discussion: Case Statement
Top Forums Shell Programming and Scripting Case Statement Post 49352 by Zeta_Acosta on Wednesday 31st of March 2004 11:32:17 AM
Old 03-31-2004
Hi Zazzybob, thanks for the help so far! Ok to elaborate more on what I am trying to do:

Well I'm trying to create a script that looks at parameters followed by a target that that specifies either a new main part of the file name or a new extension part but not both.

Rename File1 File2 File3 *.html

So File1 to File3 are params and *.html is is the target.

Then with my loop Im trying to check the validity of them eg less than 2 params, cant have 2 dots, more than one asterisk and doesnt exist.

Then If there are no errors the files are to be renamed in another loop.

But I'm really struggling with it and Its really beginning to get on my nerves as I dont know what Im doing wrong!

Any Suggestions on how I should do it would be fantastic.

By the way, Im doing this becuase I have loads of files that I want to change extensions on and I want to do it this way because I've been trying for ages.

Again many thanks.
 

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GLGETTEXENV(3G) 														   GLGETTEXENV(3G)

NAME
glGetTexEnvfv, glGetTexEnviv - return texture environment parameters C SPECIFICATION
void glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) void glGetTexEnviv( GLenum target, GLenum pname, GLint *params ) PARAMETERS
target Specifies a texture environment. Must be GL_TEXTURE_ENV. pname Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE and GL_TEXTURE_ENV_COLOR. params Returns the requested data. DESCRIPTION
glGetTexEnv returns in params selected values of a texture environment that was specified with glTexEnv. target specifies a texture envi- ronment. Currently, only one texture environment is defined and supported: GL_TEXTURE_ENV. pname names a specific texture environment parameter, as follows: GL_TEXTURE_ENV_MODE params returns the single-valued texture environment mode, a symbolic constant. The initial value is GL_MODULATE. GL_TEXTURE_ENV_COLOR params returns four integer or floating-point values that are the texture environment color. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer, and -1.0 maps to the most negative representable integer. The initial value is (0, 0, 0, 0). NOTES
If an error is generated, no change is made to the contents of params. When the GL_ARB_multitexture extension is supported, glGetTexEnv returns the texture environment parameters for the active texture unit. ERRORS
GL_INVALID_ENUM is generated if target or pname is not an accepted value. GL_INVALID_OPERATION is generated if glGetTexEnv is executed between the execution of glBegin and the corresponding execution of glEnd. SEE ALSO
glActiveTextureARB(3G), glTexEnv(3G) GLGETTEXENV(3G)
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