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Top Forums Programming Listings of the games for Linux Post 45478 by Studenttt on Monday 22nd of December 2003 09:53:09 AM
Old 12-22-2003
Listings of the games for Linux

Hello! I need tne listings of the very simple games(like mad builders or snake) in text mode, when is running only bash. If you got one, please send me on e-mail or post it just in this thread. I also need the following programms, if you have one of them or can quickly write it, please help me:
1) Asynchronous copying files, using threads or processes interaction.
2)refined analog of the command nohup (program receive list of undesirable signals and command, run this command with blocked undesirable signals, after ending of the process it must print if the process was finished normally or was interrupted by signal (print their codes)
3)analog of the command "ls-l" (if in a command string it receive name of the folder, it print statistics on every file in it, if it receive name of file, it print statistics only on this file - different types of files should be printed with different colours)
4)program should demonstrate that a standart way of processing signals with system call signal is not reliable (one process set signal handler, second send to the first signals with big speed so first couldn't process them, third checks the status of finishing of the first process)
Please help me, I need it very-very much, it's the question of the life or yhe death Smilie
 

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pause(2)							System Calls Manual							  pause(2)

NAME
pause - suspend process until signal SYNOPSIS
DESCRIPTION
suspends the calling process until it receives a signal. The signal must be one that is not currently set to be ignored or blocked (masked) by the calling process. If the signal causes termination of the calling process, does not return. If the signal is by the calling process and control is returned from the signal-catching function (see signal(5)), the calling process resumes execution from the point of suspension; with a return value of -1 from and set to APPLICATION USAGE
Threads Considerations Signal dispositions (such as catch/default/ignore) are shared by all threads in the process and blocked signal masks are maintained by each thread. Therefore, the signals being waited for should not be ignored by the process or blocked by the calling thread. will suspend only the calling thread until it receives a signal. If other threads in the process do not block the signal, the signal may be delivered to another thread in the process and the thread in may continue waiting. For this reason, the use of is recommended instead of for multi-threaded applications. For more information regarding signals and threads, refer to signal(5). SEE ALSO
alarm(2), kill(2), sigwait(2), wait(2), signal(5). STANDARDS CONFORMANCE
pause(2)
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