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Special Forums Windows & DOS: Issues & Discussions window 2000 professional not pinging my window 98 system. Post 42439 by kayode on Wednesday 29th of October 2003 01:30:11 PM
Old 10-29-2003
window 2000 professional not pinging my window 98 system.

Hello,

We someone help me resolve this problem. I have window 2000 professional, windows 98 and Unixware 7.0.1 on the network. I was able to establish connection with all. However, l was unable to ping window 98 from window 2000 professional. I was able to ping the window 2000 from the window 98. I could also ping the unix box from any of the windows systems. My problem now is that l can't ping from the window 2000 professional to the window 98. What can really cause this problem?


Thanks

Kayode

Last edited by kayode; 11-13-2003 at 03:15 AM..
 

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UNTITLED
LOCAL UNTITLED NAME
glutSetWindow -- Select the <i>current window</i> LIBRARY
OpenGLUT - window SYNOPSIS
#include <openglut.h> void glutSetWindow(int ID); PARAMETERS
ID Window identifier DESCRIPTION
Sets the current window to ID. All OpenGL rendering goes to the current window . Many OpenGLUT functions also implicitly use the current window . Many OpenGLUT callback operations are tied to a window. When your callback is invoked, OpenGLUT will set that particular window to be the current window . However, some callbacks---such as that registered via glutIdleFunc()---do not have associated windows. If a callback is not associated to a particular window, then when OpenGLUT invokes that callback you should always use glutSetWindow() to select the appro- priate window before doing any OpenGL rendering or doing any OpenGLUT window-related operations. There may be cases when you can get away with assuming that the current window is unchanged since some prior time, but OpenGLUT has con- siderable liberaty with respect to when it invokes your functions. Also, your program may add more windows or more operations on other win- dows as you develop it. Lastly, this is a convenient way to select among multiple windows for drawing without actually waiting for that window's display callback. Simply set the current window and draw immediately. This is not always advisable, but may be practical. It is an error to set the current window to a non-existant window (e.g., one that you have closed). A warning will be printed on stderr if you try to do so, and the current window should be unchanged. SEE ALSO
glutGetWindow(3) Epoch
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