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Full Discussion: Monitor Resolution
Top Forums UNIX for Advanced & Expert Users Monitor Resolution Post 38974 by RTM on Friday 1st of August 2003 11:26:16 AM
Old 08-01-2003
Found on SunSolve:

Quote:
Sun[TM] Expert3D Framebuffer PSD/FAQ

Q. How much video memory is there on the Expert3D card?

A. Expert3D has 128MB of total on-board memory with 64MB for texture mapping storage and 64MB for framebuffer display. Expert3D is capable of displaying very high resolution 3D at up to 1920 x 1200 (16:10 aspect ratio supporting Sun's 24" monitor) where before, the maximum Sun 3D resolution is 1280 x 1024. Expert3D also supports 3D stereoscopic graphics at up to 1280x1024 on Sun's new 21" FD Monitor. (Maximum stereo resolution before is 960 x 680).

Hardware based texture memory boosts performance significantly within applications requiring texture mapping (up to 10x the texture mapping acceleration of Elite3D m6). Also, Expert3D is Sun's first graphics board to support Sun's 24" display in full 3D allowing users to take full advantage of the very high resolutions possible with the 24" for displaying enhanced image details (higher dpi) and with more screen real estate to display more data on screen.
 

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GLINVALIDATETEXIMAGE(3G)					   OpenGL Manual					  GLINVALIDATETEXIMAGE(3G)

NAME
glInvalidateTexImage - invalidate the entirety a texture image C SPECIFICATION
void glInvalidateTexImage(GLuint texture, GLint level); PARAMETERS
texture The name of a texture object to invalidate. level The level of detail of the texture object to invalidate. DESCRIPTION
glInvalidateTexSubImage invalidates all of a texture image. texture and level indicated which texture image is being invalidated. After this command, data in the texture image has undefined values. level must be greater than or equal to zero and be less than the base 2 logarithm of the maximum texture width, height, or depth. For textures of targets GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE, or GL_TEXTURE_2D_MULTISAMPLE_ARRAY, level must be zero. ERRORS
GL_INVALID_VALUE is generated if level is less than zero or if it is greater or equal to the base 2 logarithm of the maximum texture width, height, or depth. GL_INVALID_VALUE is generated if the target of texture is any of GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE, or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and level is not zero. GL_INVALID_VALUE is generated if texture is not the name of an existing texture object. ASSOCIATED GETS
glGet() with argument GL_MAX_TEXTURE_SIZE SEE ALSO
glInvalidateTexSubImage(),, glInvalidateBufferSubData(), glInvalidateBufferData(), glInvalidateFramebuffer(), glInvalidateSubFramebuffer(). COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLINVALIDATETEXIMAGE(3G)
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