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Full Discussion: Monitor Resolution
Top Forums UNIX for Advanced & Expert Users Monitor Resolution Post 38974 by RTM on Friday 1st of August 2003 11:26:16 AM
Old 08-01-2003
Found on SunSolve:

Quote:
Sun[TM] Expert3D Framebuffer PSD/FAQ

Q. How much video memory is there on the Expert3D card?

A. Expert3D has 128MB of total on-board memory with 64MB for texture mapping storage and 64MB for framebuffer display. Expert3D is capable of displaying very high resolution 3D at up to 1920 x 1200 (16:10 aspect ratio supporting Sun's 24" monitor) where before, the maximum Sun 3D resolution is 1280 x 1024. Expert3D also supports 3D stereoscopic graphics at up to 1280x1024 on Sun's new 21" FD Monitor. (Maximum stereo resolution before is 960 x 680).

Hardware based texture memory boosts performance significantly within applications requiring texture mapping (up to 10x the texture mapping acceleration of Elite3D m6). Also, Expert3D is Sun's first graphics board to support Sun's 24" display in full 3D allowing users to take full advantage of the very high resolutions possible with the 24" for displaying enhanced image details (higher dpi) and with more screen real estate to display more data on screen.
 

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DIZZY(6)						User Contributed Perl Documentation						  DIZZY(6)

NAME
dizzy - a graphics demo that makes you dizzy using rotating textures SYNOPSIS
dizzy [-f|-w width -h height] [-t switch_module] [-T options] DESCRIPTION
dizzy is a graphics demo that rotates planes of patterns on a colored background to make you dizzy. Textures can be cross-faded and there is a mode that automatically changes textures, allowing Dizzy to be run as a screensaver. OPTIONS
-w width --width width -h height --height height Sets the window width and height. -f --fullscreen Attempts to switch into a true fullscreen mode, if possible. The window size parameters are ignored. -a --automode time Automatically switches textures after a specified number of seconds has passed. time can be fractional and the decimal separator is always the period. -t module --texswitcher module Selects the texture switching module to use. Default is Simple. See below for available texture switchers and their descriptions. -T option=value --texswitcher-options option=value Passes an option option with the value value to the selected texture switcher. The available options depend on the texture switcher used. This option can be given multiple times to set multiple options. -d module --rotswitcher module Selects the rotator switching module to use. Default is Simple. See below for available texture switchers and their descriptions. -D option=value --rotswitcher-options option=value Passes an option option with the value value to the selected rotator switcher. The available options depend on the rotator switcher used. This option can be given multiple times to set multiple options. -r resolution --texture-resolution resolution Changes the texture resolution. resolution must be a power of two. The default value is 256. -R resolution --shader-resolution resolution Changes the resolution used when rendering using shaders. resolution must be a power of two. The default is 1024. -z zoom --zoom zoom Zooms the textures. The default value is 100. -c path --cache-paths path Use a different path for cached textures. This option can be specified multiple times. -C --disable-cache Don't use any texture cache at all. --debug-show-planes Zooms out of the normal view so you can see how Dizzy creates the animation. A white border will also be drawn around the area that would have been shown had this option not been used. TEXTURE SWITCHERS
Simple A simple texture switcher. It just sets the new texture when it is told to do so. It takes no options. Blend A texture switcher that crossfades between textures to generate a smooth transition. It takes one option: duration=duration Sets the duration of a blend to duration seconds. The value can be fractional (the decimal separator is always a period). The default value is 2. Note that you have to add the time you specify here to the automode time, so if you want the transition to take two seconds and every image to stay for five seconds, you set the duration to 2 and automode to 7 (not 5). ROTATOR SWITCHERS
Simple A simple switcher that just activates the new rotator without any transition. KEYBOARD COMMANDS
Cursor left Select previous available texture. Cursor right Select next available texture. Cursor down Select previous available rotator function. Cursor up Select next available rotator function. Escape q Exit Dizzy. perl v5.14.2 2011-11-02 DIZZY(6)
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