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Full Discussion: Monitor Resolution
Top Forums UNIX for Advanced & Expert Users Monitor Resolution Post 38805 by nikk on Saturday 26th of July 2003 08:26:24 AM
Old 07-26-2003
Question Monitor Resolution

Guys,
We are going to order the wide screen monitor with 1920*1200 resolution for one U60 in our client side, that their current graphic card is Elite3D-m6 and the higher resolution which this card supports is 1280*1024.
I just want to make sure wehther we are able to work with this monitor via this card or as it does not support the resolution we'll face problem.
your comments could be helpful.
Tanx
--Nikk
 

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gfx_mode_select_filter(3alleg4) 				  Allegro manual				   gfx_mode_select_filter(3alleg4)

NAME
gfx_mode_select_filter - Even more extended version of the graphics mode selection dialog. Allegro game programming library. SYNOPSIS
#include <allegro.h> int gfx_mode_select_filter(int *card, int *w, int *h, int *color_depth, int (*filter)(int, int, int, int)); DESCRIPTION
Even more extended version of the graphics mode selection dialog, which allows the programmer to customize the contents of the dialog and the user to select the color depth as well as the resolution and hardware driver. `filter' will be passed (card, w, h, color_depth) quadruplets and must return 0 to let the specified quadruplet be added to the list of displayed modes. As with gfx_mode_select, the values stored at the addresses passed to the function will be used as suggestions for the initial selections in the dialog, defaulting to the first entry in each list if the values are not found. Initialize the data stored at the addresses passed to the function to the value of 0 or -1 if you want to ensure that the initial selection for each list will be the first entry. If the dialog is OK'd, it stores the selections at the addresses passed to the function. Example usage : ret = gfx_mode_select_filter(&card, &w, &h, &color_depth, user_filter); if (ret) {/* User okayed dialog or user_filter removed all modes */ if (card == GFX_NONE) { // No modes available *card = 0;/* Make sure not to leave *card == GFX_NONE */ return -1; } /* Handle changing to new mode here... */ } else {/* User cancelled dialog or there was an error (unlikely) */ if (card == GFX_NONE) { /* Error, probably out of memory */ *card = 0;/* Make sure not to leave *card == GFX_NONE */ return -2; } /* Carry on in current graphics mode if that is acceptable */ } RETURN VALUE
Returns zero if the user cancelled the dialog or an error occurred. In the case of an error then *card is assigned the value GFX_NONE. The functions return non-zero if the user made a selection OR if all the modes were filtered out. In the case that all of the modes were fil- tered out, then *card is assigned the value GFX_NONE. This means you should NOT initialize the *card to the value of GFX_NONE, as it could interfere with determining the proper return value. SEE ALSO
gfx_mode_select(3alleg4), gfx_mode_select_ex(3alleg4), set_color_depth(3alleg4), set_gfx_mode(3alleg4), gui_fg_color(3alleg4) Allegro version 4.4.2 gfx_mode_select_filter(3alleg4)
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