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Full Discussion: Power Cycling
Top Forums UNIX for Dummies Questions & Answers Power Cycling Post 3685 by DPAI on Monday 9th of July 2001 04:57:05 PM
Old 07-09-2001
Data Power Cycling

Hello Friends ,
I have been reading some of the Sys Admin notes when i came across a term "Power Cycling"
Can anybody please explain what this means
Thank You
 

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SoBlinker(3)							       Coin							      SoBlinker(3)

NAME
SoBlinker - The SoBlinker class is a cycling switch node. This switch node cycles its children SoBlinker::speed number of times per second. If the node has only one child, it will be cycled on and off. Cycling can be turned off using the SoBlinker::on field, and the node then behaves like a normal SoSwitch node. SYNOPSIS
#include <Inventor/nodes/SoBlinker.h> Inherits SoSwitch. Public Member Functions virtual SoType getTypeId (void) const SoBlinker (void) virtual void getBoundingBox (SoGetBoundingBoxAction *action) virtual void write (SoWriteAction *action) Static Public Member Functions static SoType getClassTypeId (void) static void initClass (void) Public Attributes SoSFFloat speed SoSFBool on Protected Member Functions virtual const SoFieldData * getFieldData (void) const virtual ~SoBlinker () virtual void notify (SoNotList *nl) Static Protected Member Functions static const SoFieldData ** getFieldDataPtr (void) Detailed Description The SoBlinker class is a cycling switch node. This switch node cycles its children SoBlinker::speed number of times per second. If the node has only one child, it will be cycled on and off. Cycling can be turned off using the SoBlinker::on field, and the node then behaves like a normal SoSwitch node. FILE FORMAT/DEFAULTS: Blinker { whichChild -1 speed 1 on TRUE } Constructor &; Destructor Documentation SoBlinker::SoBlinker (void) Constructor. SoBlinker::~SoBlinker () [protected], [virtual] Destructor. Member Function Documentation SoType SoBlinker::getClassTypeId (void) [static] This static method returns the SoType object associated with objects of this class. Reimplemented from SoSwitch. SoType SoBlinker::getTypeId (void) const [virtual] Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } } For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. Reimplemented from SoSwitch. const SoFieldData ** SoBlinker::getFieldDataPtr (void) [static], [protected] This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Reimplemented from SoSwitch. const SoFieldData * SoBlinker::getFieldData (void) const [protected], [virtual] Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoSwitch. void SoBlinker::initClass (void) [static] Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoSwitch. void SoBlinker::getBoundingBox (SoGetBoundingBoxAction *action) [virtual] Action method for the SoGetBoundingBoxAction. Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables. Reimplemented from SoSwitch. void SoBlinker::write (SoWriteAction *action) [virtual] Action method for SoWriteAction. Writes out a node object, and any connected nodes, engines etc, if necessary. Reimplemented from SoSwitch. void SoBlinker::notify (SoNotList *l) [protected], [virtual] Notifies all auditors for this instance when changes are made. Reimplemented from SoSwitch. Member Data Documentation SoSFFloat SoBlinker::speed Number of cycles per second. SoSFBool SoBlinker::on Controls whether cycling is on or off. Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 SoBlinker(3)
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