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Special Forums Windows & DOS: Issues & Discussions Windows Buffering during playing Post 34877 by oombera on Wednesday 19th of March 2003 11:05:37 AM
Old 03-19-2003
FYI, in the future, your Windows-related questions should be posted in the "Windows & DOS: Issues & Discussions" forum.

Sounds like you're listening to streaming audio. How fast is your connection? Do you have a 56 k modem or something faster like dsl? The computer downloads as much as it can and starts playing it.. if you have a slow connection, the computer gets done playing what it has so far and has to wait for more music to be downloaded, which is when you see the "buffering" message.

Really the only way to fix this is to get a faster connection to the Internet.
 

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play_midi(3alleg4)						  Allegro manual						play_midi(3alleg4)

NAME
play_midi - Starts playing the specified MIDI file. Allegro game programming library. SYNOPSIS
#include <allegro.h> int play_midi(MIDI *midi, int loop); DESCRIPTION
Starts playing the specified MIDI file, first stopping whatever music was previously playing. If the loop flag is set to non-zero, the data will be repeated until replaced with something else, otherwise it will stop at the end of the file. Passing a NULL pointer will stop what- ever music is currently playing. RETURN VALUE
Returns non-zero if an error occurs (this may happen if a patch-caching wavetable driver is unable to load the required samples, or at least it might in the future when somebody writes some patch-caching wavetable drivers :-) SEE ALSO
install_sound(3alleg4), load_midi(3alleg4), play_looped_midi(3alleg4), stop_midi(3alleg4), midi_pause(3alleg4), midi_seek(3alleg4), midi_pos(3alleg4), midi_time(3alleg4), midi_msg_callback(3alleg4), exmidi(3alleg4) Allegro version 4.4.2 play_midi(3alleg4)
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