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Full Discussion: Sun Solaris OBP Question
Top Forums UNIX for Advanced & Expert Users Sun Solaris OBP Question Post 34538 by souldier on Wednesday 26th of February 2003 09:08:26 PM
Old 02-26-2003
Sun Solaris OBP

Hi,

The system is a sun e450, when the system come on i only get a 1 ok, on the screen. I just bought the system and the system is still in transist to my house. The person is selling it to me is telling me what he sees. There is no OS loaded just when he turns the system on it a 1 ok he sees. I spent alot of money on this machine, i am making research on what the problem can be. Please help Thanks
 

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SNAKE(6)							 BSD Games Manual							  SNAKE(6)

NAME
snake, snscore -- display chase game SYNOPSIS
snake [-w width] [-l length] [-t] snscore DESCRIPTION
snake is a display-based game which must be played on a CRT terminal. The object of the game is to make as much money as possible without getting eaten by the snake. The -l and -w options allow you to specify the length and width of the field. By default the entire screen is used. The -t option makes the game assume you are on a slow terminal. You are represented on the screen by an I. The snake is 6 squares long and is represented by s's with an S at its head. The money is $, and an exit is #. Your score is posted in the upper left hand corner. You can move around using the same conventions as vi(1), the h, j, k, and l keys work, as do the arrow keys. Other possibilities include: sefc These keys are like hjkl but form a directed pad around the d key. HJKL These keys move you all the way in the indicated direction to the same row or column as the money. This does not let you jump away from the snake, but rather saves you from having to type a key repeatedly. The snake still gets all his turns. SEFC Likewise for the upper case versions on the left. ATPB These keys move you to the four edges of the screen. Their position on the keyboard is the mnemonic, e.g. P is at the far right of the keyboard. x This lets you quit the game at any time. p Points in a direction you might want to go. w Space warp to get out of tight squeezes, at a price. To earn money, move to the same square the money is on. A new $ will appear when you earn the current one. As you get richer, the snake gets hungrier. To leave the game, move to the exit (#). A record is kept of the personal best score of each player. Scores are only counted if you leave at the exit, getting eaten by the snake is worth nothing. As in pinball, matching the last digit of your score to the number which appears after the game is worth a bonus. To see who wastes time playing snake, run snscore. FILES
/var/games/snakerawscores database of personal bests /var/games/snake.log log of games played BUGS
When playing on a small screen, it's hard to tell when you hit the edge of the screen. The scoring function takes into account the size of the screen. A perfect function to do this equitably has not been devised. BSD
May 31, 1993 BSD
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