02-26-2003
Sorry, never heard of that problem with just the one interface -
Quote:
When a second live ethernet cable was connected to the Swift board, the system
it was able identify the install server, and than to complete the software
load through the net. Once the install server was identified, the system was
able to load the OS even if the hme0 port was disconnected after the install
server was identified.
An alterantive to connecting both ethernet interfaces is to connect the hme0 to
a live
network, and create an nvalias for "net" set to "/sbus/SUNW,hme0,8c00000"
prior to
booting jumpstart. This will allow the "boot net -" command to use the active
hme0
interface instead of the onboard le0 interface.
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LEARN ABOUT V7
arithmetic
ARITHMETIC(6) Games Manual ARITHMETIC(6)
NAME
arithmetic - provide drill in number facts
SYNOPSIS
/usr/games/arithmetic [ +-x/ ] [ range ]
DESCRIPTION
Arithmetic types out simple arithmetic problems, and waits for an answer to be typed in. If the answer is correct, it types back "Right!",
and a new problem. If the answer is wrong, it replies "What?", and waits for another answer. Every twenty problems, it publishes statis-
tics on correctness and the time required to answer.
To quit the program, type an interrupt (delete).
The first optional argument determines the kind of problem to be generated; +-x/ respectively cause addition, subtraction, multiplication,
and division problems to be generated. One or more characters can be given; if more than one is given, the different types of problems
will be mixed in random order; default is +-
Range is a decimal number; all addends, subtrahends, differences, multiplicands, divisors, and quotients will be less than or equal to the
value of range. Default range is 10.
At the start, all numbers less than or equal to range are equally likely to appear. If the respondent makes a mistake, the numbers in the
problem which was missed become more likely to reappear.
As a matter of educational philosophy, the program will not give correct answers, since the learner should, in principle, be able to calcu-
late them. Thus the program is intended to provide drill for someone just past the first learning stage, not to teach number facts de
novo. For almost all users, the relevant statistic should be time per problem, not percent correct.
ARITHMETIC(6)